Friday, September 3, 2010
Occasionally you hear a complaint that old-school maps of the earliest Gygaxian persuasion (like, here) are unrealistic because the walls don't have any width to them. But to my amateur eye, looking at some historical castle maps, it seems like interior castle walls tend to be about 2-3 feet thick or so. So a simple line between grid spaces could be taken as symbolizing a wall of this nature, right? And if you were modeling actual ruined-castle style structures, it would in fact be more realistic to have your dungeon set up in this style, right? And also it would be thick enough stone to make the AD&D gimmick of tapping on walls for hollow spaces not work, correct?