tag:blogger.com,1999:blog-2170237526012357403.post2325553967681369591..comments2024-03-29T10:34:22.739-04:00Comments on Delta's D&D Hotspot: Wall SizesDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2170237526012357403.post-34291413591631380402010-09-08T16:49:09.500-04:002010-09-08T16:49:09.500-04:00Hey Ronson, send an email to me [Delta] at my doma...Hey Ronson, send an email to me [Delta] at my domain [Superdan.net] -- I'll send a quick reply and not clog up this particular thread.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-40763882961138153562010-09-05T13:35:50.415-04:002010-09-05T13:35:50.415-04:00This question is totally unrelated to the post. I ...This question is totally unrelated to the post. I write it here because I couldn't find any other way to get in touch with you. <br /><br />I am interested in the rationalization behind your dropping the cleric class in your house rules. (If you have written about this already, I apologize. I couldn't find the post.) <br /><br />I can understand why you exlude the cleric class on a "conceptual" basis. I'm not too fond of it myself. But how do you handle the fact that it deprives a party of some of the core elements of the game, primarily as clerical spells, healing and the ability to turn undead? Do you make these "abilities" available in some other way, such as potions and magical items? Or does it simply not "break" the game in any significant way?<br /><br />I would be very grateful for your response. <br /><br />Kind regards<br /><br />/RonsonAugusthttps://www.blogger.com/profile/10923665112760189285noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-63645136510350926782010-09-03T14:12:50.614-04:002010-09-03T14:12:50.614-04:00I tend to assume that thin, straight walls represe...I tend to assume that thin, straight walls represent wooden or masonry walls added after the excavation of a larger area.<br /><br />That map you link to, though, seems unrealistic to me without some special circumstance. Of course, I’m often OK with unrealistic.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-71961841129319565912010-09-03T11:32:38.595-04:002010-09-03T11:32:38.595-04:00As far as I understand from my experience in knock...As far as I understand from my experience in knocking down buildings hollow parts in any wall (or indeed thickened bits like buttresses) make a different sound - regardless of the thickness. The thicker the wall, the easier it is to hear the abnormality.<br /><br />Perhaps the thin walls would require one to be keen eared?Garolek Dolgarukiihttps://www.blogger.com/profile/08712838935306398891noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-77806242880138421632010-09-03T11:18:56.133-04:002010-09-03T11:18:56.133-04:00I'm one of those people who has a problem with...I'm one of those people who has a problem with a line representing a wall. Particularly underground, where a thin wall would contribute to structural instability and cave ins or roofs collapsing.<br /><br />Not so much of an issue for above ground structures, since a mall might only be 1/2' to 1' thick, particularly if made from wood.Aaron E. Steelehttps://www.blogger.com/profile/07789462075611254929noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-46200491036896370572010-09-03T09:49:52.451-04:002010-09-03T09:49:52.451-04:00Absotively posilutely!Absotively posilutely!KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.com