2018-06-21

Thousand Year Sandglass at DriveThruRPG

My good friend B.J. Johnson, a.k.a. BigFella Games, has just released what may be his RPG magnum opus: the Thousand Year Sandglass, a fantastic Arabian-themed campaign that he's developed and run -- and which I've had the great pleasure in playing -- for about 10 years now. It has what I consider to be a uniquely and creative world, with never-before seen custom class, races, spells, magic items, monsters, etc. that have all popped out of B.J.'s genius skull. Plus top-notch art by the man himself.

That probably doesn't do it justice, though. B.J. is the single most creative producer of RPG setting content that I personally know. Here's a little slice of what it's like gaming in the Thousand Year Sandglass or any of his other games: Start out and get a customized setting with custom pre-generated characters, backstories, companies, handouts, cards, counters, and custom miniatures. Play for 4 hours and every encounter is fresh and novel, and has B.J. rolling out (again) custom landscape, buildings, miniatures, music etc. -- every one hand-crafted just for the game in question. Then at the end sit back for some extra hours as he shows off the other 70% of the encounters, battlemaps, miniatures, charts, sub-systems, etc., etc. that we never encountered. It's jaw-dropping and inspiring and truly humbling.

So some of us have been encouraging him for a while to pack up these ideas and make them public -- finally, you can take a look yourself and join in our amazement! After presenting the campaign setting, it even has no fewer than 8 adventures at the back to use in your games. Officially uses Labyrinth Lord but (of course) easily compatible with any classic D&D system. It gets my highest recommendation. You can use the following affiliate link to get Thousand Year Sandglass (and help support the Wandering DMs channel at the same time):

Thousand Year Sandglass at DriveThruRPG

 

(Bonus: A post just about all the custom jinni miniatures he's made over the years for the game!)

2 comments:

  1. Wow! Thanks so much! I'm honored by your kind words, effendi!

    The Sandglass wouldn't have been the same without the Jarib brothers and their heirloom family spear. All the razzle dazzle is nothing without some good players around the table.

    ReplyDelete
    Replies
    1. Thanks likewise! It's easy to express when it's true. :-)

      Delete