As usual, there are 5 blocks of gaming throughout the weekend (with 3-4 games running per block). Like in prior years, I ran 3 games and played in 2 myself -- one of the things I love is that it's my best opportunity to stretch myself DM'ing for the largest number of people all year (around 8 players per session). By the end of HelgaCon, I'm very happy, super tired, and pretty ragged in the voice. My schedule ran as follows for this year:
- Friday Night -- DM'ing the classic Gygax Module D2, "Shrine of the Kuo-Toa".
- Saturday Morning -- Playing in Paul's high-level B/X game, "The Lost Tablets of Emoria".
- Saturday Afternoon -- Playing in Paul's pulpy Savage Worlds mashup, "Fortune and Glory".
- Saturday Night -- DM'ing a gritty low-level D&D game, "The Dangerous Mine".
- Sunday Morning -- DM'ing a second go-round of "Outdoor Spoliation", using the classic D&D Vol-3 wilderness rules and the recommended Outdoor Survival map.
BJ's game, "The Metal Men of Planet Talos" -- Can players escape from an alien planet?
Paul's game, "Fortune and Glory" -- World-hopping pulp pursuit of cultists and ancient artifacts.
End of Paul's game -- Nazis and demonic gangsters attack the university campus in Shanghai!
My game, "The Dangerous Mine" -- Death in the first room, an unsolvable riddle, saves vs. poison gas, and then things start getting really tough.
My game, "Outdoor Spoliation" -- Hunting for major loot in the ruined borderlands (player preparation).
"Outdoor Spoliation" -- behind the DM's screen.