Well, sometimes I'm terribly slow on the uptake -- and you can probably see from the cover image here what it indicates. Dungeon and Dragon were previously used, so obviously the only thing left was the ampersand in the middle of our favorite game's name. Once that dawned on me I thought it was actually super clever. (Although hard to do an internet search for. Side note: There's at least a few actual "Ampersand" magazines also on the market affiliated with universities.)
Both issues also had an article by Len Lakofka (author of classic modules L1/L2, had the regular "Leomund's Tiny Hut" column in Dragon,etc. -- someone I'm partly indebted to for his "The 5% Principle" article which I think gives support for my table-less Target 20 adjudication in OD&D). His entry in &-Magazine issue #3 was on the "Rods of Dwarvish Might", and in #7 "The Archer PC Class", which is actually an updating and sizable expansion to an article he originally published in Dragon in 1981.
In summary -- Reading &-Magazine definitely gave me the same overall sensation that reading Dragon did back in the day. It feels fun and exciting, and I'm really interested to find what's on the next page. In particular, the articles by Lakofka are cool in that they give a deep connection, and continued discussion of key game elements, as though the original offering was just a few months ago.
Will I use most or everything inside? No, but neither did I with old Dragon issues, obviously. Minor downside: The material is all targeted towards AD&D, whereas I now prefer the simpler OD&D system -- the AD&D material seems comparatively long, complicated, and table-intensive (and thus page-count-intensive) by my standards. That said, it's generally easier to cut stuff out than to write it from scratch, so I appreciate all the effort on display here. Downloads are currently free and I've enjoyed browsing them on my e-reader during bus commutes. Check it out!