The other problem with Niles' few scenarios in Knight Hawks is that they're designed to communicate the flavor of the campaign situation in the Second Sathar War, and so they're intentionally very unbalanced in favor of one side. In particular, the very first scenario is a ridiculously lopsided event where a pair of huge Sathar ships come blasting into a minimally-defended system, and the UPF player is tasked simply with evacuation and retreat. Not a fantastic way to introduce new players to the product or build up the normal tactical sense necessary for the game (unless, I suppose, they enjoy dominating as the bad guys -- like my own girlfriend).
So in the near future I'll plan to present a series of alternate scenarios that you might consider using, especially if you're presenting the game to new players at some point. Hopefully these scenarios will accomplish a few things: (a) Generally expand the play options from the published book, (b) Present more balanced games where either player has some chance of victory, and (c) More slowly build up the body of rules used for the games (for example: the first scenario below avoids any gravity wells or orbiting bodies, and just uses rudimentary ship movement). These alternate scenarios will be given a "Delta" designator (of course), and you should be able to play them under either Basic or Advanced Game rules, according to your (and your other players') preference. In a future post, I'll try to sketch out some ideas for balancing new games on the fly.
Scenario Delta-1: SKIRMISH
- UPFS Shimmer (Frigate)
- UPFS Flying Cloud (Frigate)
- UPFS Morning Star (Assault Scout)
- SAV Nemesis (Destroyer)
- SAV Hellscar (Frigate)
Victory Conditions. Whichever player destroys or drives off all opposing ships from the map is declared the winner. If the winning player had only one ship that survived, then it is a marginal victory; otherwise it is a major victory.