|Giants, Stone||60||12||5||9||Throw stones, damage 2|
|Giants, Frost||65||12||5||10||Throw stones, damage 2, cold-immune|
|Giants, Fire||70||12||5||11||Throw stones, damage 2, fire-immune|
|Giants, Cloud||80||12||5||12||Throw stones, damage 3, detect invisible|
Giants: Most giants throw stones at ROF 1, range 20", damage 2. Stone giants specially have damage 3 on throwing attacks. Cloud giants can detect any hidden or invisible foes within 6" with their keen sense of smell.
Keep in mind: Each type above represents a mass troop at 1:10 scale -- that is, as usual, each figure purchased represents a team of 10 giants working together. Solitary giants should cost about one-tenth as much -- and in fact, several such types do appear in the published book section on Heroes (where I felt they were a better fit for the advanced giant types of Frost, Fire, etc.; and where they play off nicely against special attack forms such as dragon breath and wizard spells). We've analyzed the giants' throwing stones ability before (here, here, and here). Also, I've used the mass Frost Giants to attack the Keep several times in my Siege on the Borderlands using these rules (here and here). And finally: Storm Giants are a special case -- they did not appear in D&D until Sup-I Greyhawk; they have special abilities beyond the scope of the ones above; and I'll leave their discussion for a later time.