... key game mechanics are the operational parts of games that produce an experience of interest, enlightenment, terror, fascination, hope, or any number of other sensations.(The fun-word-fails-us manifesto, here.)
2011-10-16
On Talking Concretely About Games
Which is to say: without relying on that hollow word, "fun". From a great anti-"gamification" article by Ian Bogost at Gamasutra earlier this year, a passage that I found particularly useful:
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Right now the AAA industry is the same, but I have to admit that they learn the formula because most of the AAA titles are a success.
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