Friday, November 27, 2009
I wanted to double-check these numbers with a closed-formula, direct probability calculation. Even that takes some heavy-duty processing power (with permutations, combinations, convolutions, and such). Fortunately, it turns out that the numbers do in fact check out very nicely. Exact statistics and code below if you're interested.
Exact numbers: www.superdan.net/download/CompareHD2.pdf
C++ code to generate table: www.superdan.net/download/CompareHD2.cpp
Tuesday, November 24, 2009
You might assume so -- I know I did, and that assumption is more-or-less built into the bridge that connects Chainmail to D&D. But somewhat surprisingly, that turns out not to be the case. Consider the following table (PDF): www.superdan.net/download/CompareHD1.pdf
What you'll see is that on average, any creature takes about HD + 0.5 successful hits before being eliminated. That is, there will usually be a little bit of "wasted" damage, perhaps as the creature is reduced to 1 or 2hp, and still requires another full hit before being struck down. And what this is means is that, as a proportion of overall HD and hit points, the 1-HD creature types will be "wasting" more damage and more hits than higher-HD types.
In the second and third columns of the table, you'll see things like this: Whereas a 1HD creature takes an average 1.5 hits per HD, a 4HD creatures only takes 1.1 hits per HD. In short, a 4HD creatures actually only takes 3 times as many hits as a 1HD creature (on average). And this grows progressively more severe: an 8HD creature only takes 6 times the hits of a 1HD creature, and a 15HD creature really only takes 10 times more total hits than a 1HD creature!
This might be merely a mathematical curiousity. Or, it might be something we have to make decision about if (to pick a random example) we wish to construct a set of mass-warfare rules which replicate D&D results with high statistical fidelity. Should we honor the actual hits-to-kill-over-1HD (as in D&D above), or should we more simply use the HD as hits-to-kill (as in Chainmail)?
(C++ code to generate the table above: www.superdan.net/download/CompareHD1.cpp )
Follow up -- More Hit Dice Stats (checked by closed probability formulas).
Saturday, November 7, 2009
We just published a volume on Lulu, entitled Original Edition Delta: Book of Spells. It's a concise, comprehensive collection of magic spells for use with the "original edition" fantasy game rules (as published by Gygax & Arneson, 1974-1975).
Personally, I always wished that the magic spells were set aside in their own booklet (instead of filling up the basic player's book), and now we have that. It uses the OGL to extract the bare-bones original rules back out of current, freely available source material.
Myself, I plan to print one of these out for each of the wizard players in my games (or whatever subsection they need: for example, the 1st-level spells all fit on one page again, so I just hand new players that and tell them it's their entire spellbook). I also made some minor edits to particular spells after playing with them for 30 years, which may or may not outrage you personally. :-)
It's 18 pages, with interior art on about 1/4 of the text pages where it fit. Available on Lulu as a download for $3.50 or printed with extra cover art for $7. Tell us what you think!