RFisher: A couple of Chainmail questions: When the combat tables say "1 die per man", do they mean 1 die per man (20 dice per figure) or 1 die per figure (1 die per 20 men)? (I've known people to interpret it both ways.)
Gygax: Read "man" as "figure" and you have it. One die is just that...
RFisher: Under Heroes, does "They have the fighting ability of four figures" mean that they are equivalent to 4 men or 80 men?
Gygax: Heroes are used only in Man-to-Man play, so one is equal to four normal men.
RFisher: I understand that hero v. hero would be resolved on the Fantasy Combat Table. Hero v. normal forces would be resolved on the regular Combat Table. (The hero being classed as heavy foot, armored foot, light horse, &c. as fit the particular hero.) But were heroes & other things from the Fantasy Supplement ever used with the man-to-man rules? If so, how?
Gygax: I am quite at a loss to answer that, as the Hero and all the other Fantasy supplement figures were employed only in the play of Man-to-Man games, never in the mass system where one figure equalled 20.
And just so we don't forget, Gygax was very consistent on this point over the years. From the Swords & Spells Introduction in 1976 (p. 1):
The FANTASY SUPPLEMENT written for CHAINMAIL assumed a man-for-man situation.
From the original Dungeons & Dragons Vol. 3, Land Combat in 1974 (p. 25):
The basic system is that from CHAINMAIL, with one figure representing one man or creature.
And from Wargamer's Newsletter #127 in 1972, where early play of the game is discussed purely in terms of man-to-man play:
And also from The Strategic Review #2 in 1975 (p. 3):
CHAINMAIL is primarily a system for 1:20 combat, although it provides a basic understanding for man-to-man fighting also. The "Man-To-Man" and "Fantasy Supplement" sections of Chainmail provide systems for table-top actions of small size.
It's funny how many of us (definitely me included!) were tricked into the illusion that Chainmail Fantasy apparently supported mixed 1:20 and 1:1 scale play, when it really doesn't.