- "Uniform Feats" which more closely match core rules feat acquisition, but spread evenly across levels. Fighters get a feat every level; rogues every 3/4; wizards every 1/2 level (that is, same as attack bonus). That's it.
- Iterative attacks at high levels got cut out. Take the feat "Rapid Attack" if you want that.
- Supplement downloads: PC Stock Parties (what I use for playtests) and Quick NPC Creation (what I use for NPC magic gear in about 1 minute flat).
There's a few more details if you're watching closely. Wizards get Knowledge (Arcana) at start, not all Knowledge skills. Skills are based on class level (not character level), to avoid obvious multiclass dipping. Reach weapons are given a simple ruling.
Thanks to everyone who's given comments recently! And special thanks to Simon Bull for his early email comments that actually inspired me to release the first version in this online format.