I just completed a tool that I was aching for over a long time. What it does is automatically simulate several thousand combats in 3E D&D with any monster you enter, and evaluate what level of NPC fighter would be evenly matched against it. I'm using this as a super-fast starting point for CR evaluations of new (or advanced or modified) monsters. OGCombatWin only evaluates raw attacks (melee or ranged), against as many opponents as you'd like. It doesn't handle any spells, magic, or special abilities, so you'll still need to evaluate or playtest to come up with hard CR numbers (usually more devaluation is needed at higher levels).
In fact, I've found this incredibly fun to play around with, and I'm finding it to be a really useful tool for exploring how the 3E CR system fits together. One thing I've been really surprised by is how well the x2 monsters = +2 EL rule works -- it's not perfect, but it's close to correct a whole lot more than I originally would have guessed. Try it out, it's kind of fun! (I also provide all the source code if you want to see it or improve it.)
http://www.superdan.net/software/
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