Delta's D&D Hotspot
Math, history, and design of old-school D&D
2016-02-29
Monte-Carlo Measures of Monster Levels, Pt. 5
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See Part 1 for the table of Monte-Carlo measured Equivalent Hit Dice (EHD) for most of the monsters from OD&D. Higher Level Special A...
4 comments:
2016-02-26
A Game of d6's and d20's
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A delightful tidbit from D&D Classics Product Historian Shannon Appelcline on the recently re-released digital version of OD&D -- r...
16 comments:
2016-02-22
Monte-Carlo Measures of Monster Levels, Pt. 4
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The devil is in the details. More discoveries on running OD&D monsters through a computer simulator a few million times each, here focu...
12 comments:
2016-02-21
Devil's Advocate
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Lest we forget our history, let's remember that there was a freer time for the publisher of D&D, when it was not yet taboo to probe ...
4 comments:
2016-02-19
Armor of the Gods: Dots and Dashes
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Quick observation regarding OD&D Sup-IV: Gods, Demi-Gods and Heroes (Kuntz & Ward, 1976): In some stat blocks the key "Armor C...
8 comments:
2016-02-15
Monte-Carlo Measures of Monster Levels, Pt. 3
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More observations and discoveries from coding and simulating the OD&D monster special abilities. See Part 1 for the table of Monte-Carl...
20 comments:
2016-02-12
Link: OD&D Print Comparisons Video
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More great stuff from Jon Peterson of Playing at the World :
2 comments:
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