Delta's D&D Hotspot

Math, history, and design of old-school D&D

2010-04-30

HelgaCon 2009 -- S1 Tomb of Horrors

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Now here's something I should get off my chest from HelgaCon a whole year ago . (In the parallel universe that is BJ's blog, he'...
1 comment:
2010-04-28

HelgaCon III -- Overall Recap

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A grab-bag of miscellaneous thoughts from HelgaCon III: What Went Right (Best Practices) OD&D is just a great frickin' game. Jon (ne...
4 comments:
2010-04-26

HelgaCon III -- Other Games

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A quick note about the other convention games I played in, both run by BJ as the DM. He'll be writing them up better than I can, so I...
2010-04-23

Corsairs of Medero

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The HelgaCon game "Corsairs of Medero" represents another major itch I've been trying to scratch properly for something on the...
6 comments:
2010-04-21

Spells Through the Ages – Haste

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In the past year or so, I've found it beneficial to analyze certain D&D systems, frequently spells, throughout the different edition...
19 comments:
2010-04-19

G1 Steading of the Hill Giant Chief

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Saturday night at HelgaCon I ran a game of the classic module G1: Steading of the Hill Giant Chief. In the past I assumed that everyone who...
5 comments:
2010-04-14

Book of War Elimination Tournament

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For more than a decade, I've been working on a set of mass-combat rules that are compatible with D&D. (That is: The combat probabili...
7 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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