tag:blogger.com,1999:blog-2170237526012357403.post968538639230618486..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Solo Thief AdventuresDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2170237526012357403.post-81270205170792377932009-09-27T13:57:57.959-04:002009-09-27T13:57:57.959-04:003rd ed had http://www.xrpshop.citymax.com/page/pag...3rd ed had http://www.xrpshop.citymax.com/page/page/3906590.htmAlex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-28073190662638009802009-09-27T09:11:46.389-04:002009-09-27T09:11:46.389-04:00There's one for AD&D at the Delver's D...There's one for AD&D at the Delver's Dungeon site, as well as a solo for a fighter: http://www.thedelversdungeon.com/features/modules-main.htmKoga305https://www.blogger.com/profile/14503559196254116113noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-49708193479835424212009-09-27T05:07:09.833-04:002009-09-27T05:07:09.833-04:00when they're presented as likely to cheat and ...<i>when they're presented as likely to cheat and steal from the very party they're working for</i> I had to laugh at this, since I have spent most of my DM time with this issue. I think an urban setting would work well here, although they are not everyone's cup of tea. I think many of the traditional modules would also work well, so long as you created ways for them to sneak, scheme, etc.Rustyhttps://www.blogger.com/profile/01786312855250456688noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-8702833375911698022009-09-27T03:25:02.912-04:002009-09-27T03:25:02.912-04:00My first thought is of the adventure "Escape ...My first thought is of the adventure "Escape from Khosht" for T&T. Many of the Tunnels & Trolls solos were written in a way which would eminently well suit a shady individual like a Thief. They are often fairly cheap, and thus easy to try if you'd think they would work with, say, D&D.AndreasDavourhttps://www.blogger.com/profile/17170806742393291962noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-71883126301289079002009-09-26T23:58:35.529-04:002009-09-26T23:58:35.529-04:00Don't sell yourself too short, Delta. The crim...Don't sell yourself too short, Delta. The crime drama/noir stuff might be the reason for the thief to be there, but once they're in thru the 2nd. story window, it's probably about the same as stocking a regular dungeon. <br /><br />That being said, writing up a solo thief adventure sounds like a fun thing to try. <br /><br />That solo/mini tourney WAS fun.BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-70705960947617813932009-09-26T23:16:18.234-04:002009-09-26T23:16:18.234-04:00I ran some solo thief adventures in 3e, mostly fro...I ran some solo thief adventures in 3e, mostly from the Thievery 101 series. We tried joining the Watchers, Periapt of Famidon, and Gambler's Quest to varying degrees of success.<br /><br />They should all work fine as old-school adventures (actually, they'd work better because of less dependence on skill point allocation). I think hit points would be a problem; when we ran these we were using a Wound Point/Vitality Point house rule.K-Slackerhttps://www.blogger.com/profile/14012672821387508266noreply@blogger.com