tag:blogger.com,1999:blog-2170237526012357403.post8936774675917740330..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Sarge's Advice: Target 20 SavesDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2170237526012357403.post-63365075180500905072020-07-29T23:03:21.198-04:002020-07-29T23:03:21.198-04:00Interesting!Interesting!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-44524941381118829772020-03-09T13:23:32.204-04:002020-03-09T13:23:32.204-04:00I subscribe to the principle of giving some classe...I subscribe to the <i>principle</i> of giving some classes an advantage on certain saves, but as I wrote my own replacement versions of the four core classes, I wound up using modifiers to base save rolls. This is partly because I'm trying to write about saves in a modular, dice-neutral approach, assuming that GMs might use my table, Target 20, roll under attribute, or some custom system, so something like "Magicians get a bonus when rolling to Save against Magic Spell or Petrification attacks" can be translated into any system.<br /><br />I realize this will make some class/level combinations not quite match the actual saves in OD&D, but I've decided I'm fine with that.Talysmanhttps://www.blogger.com/profile/02162328521343832412noreply@blogger.com