tag:blogger.com,1999:blog-2170237526012357403.post8304831208429907672..comments2022-12-07T07:04:27.860-05:00Comments on Delta's D&D Hotspot: Dungeons & Demographics, Pt. 3Deltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2170237526012357403.post-1874513622326187002016-08-04T08:14:25.985-04:002016-08-04T08:14:25.985-04:00Here's an odd thought, a year later: you could...Here's an odd thought, a year later: you could abstract this to just bonuses from stats for NPCs. First level NPC gets a +1 from his presumed prime requisite of 13. At second level, he gets +1 from another attribute, another at fifth, and another at eighth. Also at eighth level his presumed prime requisite is 16, raising that bonus to +2. So we can assume that tenth-level magic-abuser with the buccaneers has Int 16, three other stats at 13 (I'm going with Wis, Dex, Con), and the last two at 10 or so, but only worrying about the bonuses since we're not likely to use anything else in play.Charles Saegerhttps://www.blogger.com/profile/00368131505593336249noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-3815681392319668612015-07-01T00:04:57.454-04:002015-07-01T00:04:57.454-04:00Someone on Facebook pointed out an interesting coi...Someone on Facebook pointed out an interesting coincidence about the reroll 1 or 2 hit points at starting level: it's the same as Moldvay suggests in Basic D&D, bottom of p. B6:<br /><br /><i>(First level characters may easily be killed in battle. As an option, the DM may allow a player character to roll again if the player has rolled a 1 or 2 for the number of hit points at first level only.)</i><br /><br />Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-69376164361949095272015-05-06T01:22:21.142-04:002015-05-06T01:22:21.142-04:00No, it's only done the one time when the chara...No, it's only done the one time when the character is generated. It's just that if generated at a higher level, then the character is presumed to have higher scores which allowed survival to that point. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-41616869154112809292015-05-05T10:47:43.139-04:002015-05-05T10:47:43.139-04:00So does this mean that the ability scores of your ...So does this mean that the ability scores of your player's characters will increase as they level up?jbeltmanhttps://www.blogger.com/profile/02264520619277158883noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-72876117173661084732015-05-04T23:56:22.982-04:002015-05-04T23:56:22.982-04:00Well, the problem with the first method is that it...Well, the problem with the first method is that it creates a right-skewed distribution; 54 ways to get 11, 50 ways to get 12, 42 ways to get 13, and so forth in monotonically decreasing fashion. The variable ability scores we get from the simulation are basically bell-shaped which argues against that.<br /><br />The second method would be bell-shaped, so it's at least in the running. Personally I try to use fewer dice instead of more. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-72448392318393218702015-05-04T12:53:22.980-04:002015-05-04T12:53:22.980-04:00I have found your three part analysis very interes...I have found your three part analysis very interesting. I would like to offer you two methods to generate ability scores that I use. The first method I came up with for Dragon Warriors. The second method I came up with Shannara Campaign using Castles and Crusades.<br /><br /> Roll 3d6 and refer to below chart:<br /><br />3 or 18 = 18<br />4 or 17 = 17<br />5 or 16 = 16<br />6 or 15 = 15<br />7 or 14 = 14<br />8 or 13 = 13<br />9 or 12 = 12<br />10 or 11 = 11<br /><br />The second method is 4d3 + 6<br />lobocastlehttps://www.blogger.com/profile/16984912823297100482noreply@blogger.com