tag:blogger.com,1999:blog-2170237526012357403.post7230664039663495351..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Thief in ActionDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2170237526012357403.post-58950055309334194572012-10-26T00:25:33.742-04:002012-10-26T00:25:33.742-04:00Not sure how I glitched that up, and I do apprecia...Not sure how I glitched that up, and I do appreciate the correction, thank you. Fixed in the post above.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-4417092536202771472012-10-25T16:03:03.159-04:002012-10-25T16:03:03.159-04:00My preference is to leave the percentages alone, b...My preference is to leave the percentages alone, but only to call for a roll if the player tries something harebrained. If they describe a reasonable or routine course of action, I let it (mostly) succeed without a roll.Paulhttps://www.blogger.com/profile/12096724870715714696noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-9369122405771818582012-10-25T13:59:21.132-04:002012-10-25T13:59:21.132-04:00Not to be a jerk, but Jon's article is talking...Not to be a jerk, but Jon's article is talking about Gen Con VII, the first Gen Con <i>after</i> the release of D&D, not GenCon I which occurred in 1968. Timrod https://www.blogger.com/profile/15308269015770538709noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-35119557005417222152012-10-25T09:06:46.671-04:002012-10-25T09:06:46.671-04:00For me the biggest problem with the Thief as writt...For me the biggest problem with the Thief as written is that even if you are less harsh with the penalties for failure, the chance of success is so small and the opportunities for using the skills so much rarer than swinging a sword it seems like you could go an entire level without once succeeding. That's not very satisfying, imo.<br /><br />My current plan is to use your Target 20, but adjust everything in the same way that AC adjusts a fighter's chance to hit. That is, tasks like locks are assigned a difficulty ranging from 9 (not really locked at all, just a latch or something primitive) to 2 (state-of-the art non-magical) and those are added in to the roll. That gives a starting Thief about the same chance of succeeding against a negligible lock or easy climb as a starting Fighter has of hitting an unarmored foe.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com