tag:blogger.com,1999:blog-2170237526012357403.post5647717089252430052..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Jon Peterson Interviews Len PattDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2170237526012357403.post-81229345187812286312016-03-15T10:16:06.655-04:002016-03-15T10:16:06.655-04:00That's pretty interesting to think about; but ...That's pretty interesting to think about; but yes, very swingy. On the PC side it would be effectively save-or-die on every attack (and hence arguably no strategic decisions about withdrawing from combat due to injury). Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-55202426637248491852016-03-14T08:49:35.299-04:002016-03-14T08:49:35.299-04:00In a one-on-one situation you could manage that re...In a one-on-one situation you could manage that reasonably well, but it would make combat MUCH more swingy - one dragon dies in a single blow, but the next one survives a half-dozen blows unfazed. The odds would also diverge as you added more combatants, and spells would need a MAJOR reworking or else unsaved fireballs and lightning bolts would basically be instant kills... though I suppose that would be accurate to their Chainmail roots.Danhttps://www.blogger.com/profile/14285793254382192231noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-74002393575045778472016-03-13T13:33:57.068-04:002016-03-13T13:33:57.068-04:00This may not be totally on topic, but it does prom...This may not be totally on topic, but it does prompt a thought.<br /><br />Assume that instead of giving monsters a given number of hit points H that are reduced by damage each round D so that the monster has an "endurance" of H/D number of rounds in combat, what if the monster had a damage threshold that you had to exceed in a single blow before you could kill it? This would make monsters effectively immune to some weapons - villagers with spears and whatnot - but still the sort of thing you could kill with a two handed sword and a decent STR bonus. It seems like there would be a relatively straightforward way to set such a number so that a given monster would have the same "endurance" against a fighter with longsword and a small magical and/or STR bonus, based on the chance of rolling over the threshold this time rather than the simple wearing away of hit points, right?LWSCHURTZhttps://www.blogger.com/profile/06635573516962732975noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-21557675283793241072016-03-11T11:38:42.016-05:002016-03-11T11:38:42.016-05:00I agree!I agree!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-17264448054678082772016-03-11T07:04:34.211-05:002016-03-11T07:04:34.211-05:00Yeah, I read that a while back. Awesome stuff.
Th...Yeah, I read that a while back. Awesome stuff.<br /><br />The sheer scope of one man's influence is mind-blowing. We should all be inspired by that!JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.com