tag:blogger.com,1999:blog-2170237526012357403.post5264719106638443307..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: HelgaCon OD&D PostmortemDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger11125tag:blogger.com,1999:blog-2170237526012357403.post-28021816419177752752015-12-14T13:06:14.575-05:002015-12-14T13:06:14.575-05:00Glad you could join us, thanks so much for the kin...Glad you could join us, thanks so much for the kind words! :-D<br /><br />I must admit that I've never liked the free-attack rule, it's always felt unbelievable and a bit of a time-sink to resolve; if it comes up someone's turn, then they're free to run without penalty. Except: They certainly get no attack themselves, so the opponent is one-up on attacks from the last round anyway. And the runner must have their back to the opponent if they choose to chase.<br /><br />If there's just one fighter in a standard 10' corridor, then enemies can rush by them pretty much freely. Two fighters can block a corridor, however. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-86375936926446571142015-12-14T10:37:56.905-05:002015-12-14T10:37:56.905-05:00I just discovered your blog and am totally surpris...I just discovered your blog and am totally surprised to get here 8 years after its inception?! Quite an achievement to have missed this gold nugget of insight.<br /><br />I am reading all of your posts in chronological order and it is totally awesome!<br /><br />Now on to the meat of this comment:<br /><br />"No attack-of-opportunity "interrupts""<br /><br />How would you judge if someone tries to break away from melee? I always give a free attack. <br /><br />And by you rulings, can a single fighter block a corridor and chop up minions one by one?pileshttps://www.blogger.com/profile/06008654668836414680noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-70401224806930461082009-07-12T03:47:27.575-04:002009-07-12T03:47:27.575-04:00Sounds like your party didn't have a single el...<i>Sounds like your party didn't have a single elf. Suddenly the racial immunity to sleep effects is a viable racial ability.</i><br /><br />There were several. Elves do not have sleep resistance in OD&D.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-38089073109659315062009-07-09T02:34:55.372-04:002009-07-09T02:34:55.372-04:00Sounds like your party didn't have a single el...Sounds like your party didn't have a single elf. Suddenly the racial immunity to sleep effects is a viable racial ability.Pomai Kajiyamahttps://www.blogger.com/profile/13935266514258279893noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-80756819794626664612009-04-24T11:22:00.000-04:002009-04-24T11:22:00.000-04:00Sounds great. I’d love to play in a game with thi...Sounds great. I’d love to play in a game with this kind of pulpy feel, even though I really like the presence of polytheistic religions in my D&D in general. Sleep has always been a problem, alas. <br /><br />Side note- Nellisir! Good to “see” you!Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-23763701355748421812009-04-24T09:27:00.000-04:002009-04-24T09:27:00.000-04:00Nerf sleep.
Give it a fast recovery to make it de...Nerf sleep.<br /><br />Give it a fast recovery to make it defensive. Enough time for a quick getaway to escape a deadly encounter; not enough time for systematic throat-slashing.K. Baileyhttps://www.blogger.com/profile/06623767121412820113noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-11406038906507224892009-04-22T16:08:00.000-04:002009-04-22T16:08:00.000-04:00Man, a lot of cleric hate in the blogs lately.
I ...Man, a lot of cleric hate in the blogs lately.<br /><br />I do try to run a game where a cleric (or any class really) is not necessary. I give lots of heal potions anyway. But the existance of Gods, that actually do things like grant spells, adds a lot of flavor to a world. I don't know how you can just kick the gods out.<br /><br />Sleep spells can be a pain, especially at lower levels when your group of orcs or whatever are all you can throw at the party so the fighters can have fun. That prick wizard just knocked out 7 of them! Hooray, big fun...Kevin Machttps://www.blogger.com/profile/14122665488285424578noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-3038968883777219872009-04-21T16:25:00.000-04:002009-04-21T16:25:00.000-04:00Alas! Poor Stubby Fingers, we hardly knew ye...Alas! Poor Stubby Fingers, we hardly knew ye...BigFellahttp://www.bigfella.comnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-33107537198837290252009-04-21T10:55:00.000-04:002009-04-21T10:55:00.000-04:00I just wanted to let you know I'm really enjoy...I just wanted to let you know I'm really enjoying reading your blog. The OD&D insight is particularly enjoyable as I'm tweaking Swords & Wizardry to fit my own vision of D&D.Nellisirnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-32398898171195326112009-04-20T18:01:00.000-04:002009-04-20T18:01:00.000-04:00The issue here is giving save-or-die magic against...The issue here is giving save-or-die magic against d6 enemies to a first level magic-user. In some ways it's more effective than save-or-die magic he gains later such as Finger of Death because the enemies he faces at the higher level have much better saves. <br /><br />We assume that one adventurer of level X is the equal of a monster of X HD. So one witch is the equal to one 3rd level PC, or one dragon is the equal to one 14th level PC, or whatever. <br /><br />So at 3rd level he has a spell that can kill 1d6 peers, 25% chance to save. But by 14th level his spell kills one peer, 80% chance to save. I'm just throwing numbers out there but that's close enough. Other spells available like Mass Charm and such could be used to affect more than 1d6 peers but their save chance is still the 80%. <br /><br />The lower level magic-user is a ton more effective relative to threats against him. Think about what he can use when Sleep runs out of effectiveness with higher HD enemies. He might be able to keep up with the save-or-die on a group but he can't affect their saves!<br /><br />Making area spells so they don't identify friend or foe as jamused suggested would be great. There isn't much literary precedent for someone slamming down a big spell and keeping friends out of it. Often the magic-user gets caught in his own juice. That would give a reason to use more precise spells that aren't as powerful.Tacomanoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-57173300263657516132009-04-20T08:38:00.000-04:002009-04-20T08:38:00.000-04:00Well, if you made sleep non-selective (that is it ...Well, if you made sleep non-selective (that is it sleeps everybody in the target area) then once you can close to melee it's no longer as much of a threat unless it's a whole bunch of 1st level types against a 5HD caster. Then it's a matter of making sure you get surprise so you can close before they get a chance to cast...Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com