tag:blogger.com,1999:blog-2170237526012357403.post5230074424140935941..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Maim is the Name of the GameDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger26125tag:blogger.com,1999:blog-2170237526012357403.post-64445511632185092622022-07-26T00:52:08.689-04:002022-07-26T00:52:08.689-04:00Another good one!Another good one!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-76288718632824003332022-07-25T13:40:26.207-04:002022-07-25T13:40:26.207-04:00Random follow-up as I was revisiting this post: I ...Random follow-up as I was revisiting this post: I still use the same implementation as described above ability, but I've moved to calling it "Deadly Dance" (instead of Cleave) to differentiate it from the named Cleave feat/ability in layer editions. I quite like "Killing Machine" as well though. Matt Phttps://www.blogger.com/profile/03301070414722134097noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-9899151168311711832021-06-05T22:38:03.722-04:002021-06-05T22:38:03.722-04:00@Joshua Macy: My interpretation doesn't make i...@Joshua Macy: My interpretation doesn't make it so you have to take a target from full to zero in one hit, only that each time you drop a foe you get a chance at another attack. It's still mook-related as you probably aren't going to be dropping five trolls a round or whatever (or vampires, or liches, etc), no matter how many of them have some previous damage. If you do, then that's great, but has as much to do with how much they've been hurt as anything else.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-48516262039252972962021-06-05T20:01:21.075-04:002021-06-05T20:01:21.075-04:00I think it depends on the edition and era you are ...I think it depends on the edition and era you are trying to capture the feel of.<br /><br />Chain mail and LBB are not big on “named powers”. Most game mechanics are described in paragraph form under fairly generic headings. Number of attacks, chance to hit, chance to save, damage inflicted, and damage capacity have a long history in war games and thus formed the basis of early D&D. It was common to simply describe deviations from the norm in paragraph form. Fighters make multiple attacks per round when fighting untrained man-types (increased HD represent training, animal instinct, strength or size). In this era, it is more appropriate for the player to apply the description of how they do it (wading in, cleaving three at once, a frenzy of blows, etc).<br /><br />Each edition after that was a step in the direction of codifying options and creating named powers. This culminated in 3E feats, and 4E powers (or whatever they call the everyone is basically a caster mentality).<br /><br />I don’t think there is a right or wrong way. But, different ways have a different feel and encourage slightly different play styles.akweberbhttps://www.blogger.com/profile/00307821707200787878noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-79544423810836613842021-06-05T11:06:29.309-04:002021-06-05T11:06:29.309-04:00My guess? Prevent synergy with any aoe spell that ...My guess? Prevent synergy with any aoe spell that damages a bunch of enemies with the fighter sweeping through to finish off all the survivors. Making it so you have to take them from full health to 0 enforces the mooks only without explicitly calling out only vs 1hd, at the expense of needing to carefully track all their HP and mysteriously skipping the ones that have taken any damage already.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-58088018811061824262021-06-04T08:50:14.067-04:002021-06-04T08:50:14.067-04:00Matt, I see how my reference to Frank was a bit va...Matt, I see how my reference to Frank was a bit vague; just added a link there. Thanks!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-91157267699029471322021-06-04T08:46:24.271-04:002021-06-04T08:46:24.271-04:00Wow. I also love that label.Wow. I also love that label.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-9530602167892882232021-06-04T08:45:48.073-04:002021-06-04T08:45:48.073-04:00Wild! That last bit (full hp req.) is part of the ...Wild! That last bit (full hp req.) is part of the 5E optional rule currently. It's funny, because frankly I'm not seeing the issue that mandates that. I wonder what it is?Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-68223004159235828862021-06-04T08:44:02.301-04:002021-06-04T08:44:02.301-04:00That's not bad, actually.
When I'm not tr...That's not bad, actually.<br /><br />When I'm not trying to synch with someone else's language "Turbo-Attacks" tend to come out of my mouth.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-4898854034866461882021-06-03T14:42:01.034-04:002021-06-03T14:42:01.034-04:00I did the same thing in my B/X games, for fighters...I did the same thing in my B/X games, for fighters and dwarves.<br /><br />These days I run a version of S&W Whitebox with no non-humans. Only fighters get the extra attack after downing a foe, and I call the ability "Killing Machine" as a nod to Jack Vance. (Also Deep Purple and Judas Priest, but mostly Jack Vance.)ClawCarverhttps://www.blogger.com/profile/07236809815213343281noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-76802894597766783762021-06-03T12:59:13.059-04:002021-06-03T12:59:13.059-04:00Nah, ya gotta think marketing, something snappy, l...Nah, ya gotta think marketing, something snappy, like...<br />Mook Mopper<br />Goon Grinder<br />Stooge Stomper<br />Goombas Shall Be Splintered<br /><br />...or even the classics...<br /><br />Whirlwird<br />Berserker Rage<br /><br />Hobo Ogrehttps://www.blogger.com/profile/05431382722661731621noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-54477129367009216252021-06-03T06:31:35.821-04:002021-06-03T06:31:35.821-04:00In my 52 Pages rule set I called it "Follow T...In my 52 Pages rule set I called it "Follow Through." <br /><br />https://drive.google.com/file/d/0BxxIbZkFu4wdbGtTQlNXOGtSOFk/viewRoger G-Shttps://www.blogger.com/profile/08594440701279968693noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-79984759371901326572021-06-03T03:07:27.550-04:002021-06-03T03:07:27.550-04:00Sorry for being late to the party, here. The first...Sorry for being late to the party, here. The first RPG I played was actually Warhammer Quest (pub. 1995) which includes a similar rule called "Death-Blow." If a PC of any class drops any monster to 0 hp with one attack, they make an immediate follow-up attack on another monster in range. This can result in chained attacks vs. low hp monsters. Later versions of the game seem to include a stipulation that the monster must be at full hp for this rule to take effect.Johnathanhttps://www.blogger.com/profile/06787458355122747146noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-24662760492550227352021-06-02T11:34:37.734-04:002021-06-02T11:34:37.734-04:00I can see that take!I can see that take!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-33094896067688901632021-06-02T11:34:01.352-04:002021-06-02T11:34:01.352-04:00Yeah, actually, I think I was considering "Re...Yeah, actually, I think I was considering "Reaping" myself at one point. I'm kind of surprised it's not on the big list of suggestions above now. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30040197718579115962021-06-02T11:32:45.022-04:002021-06-02T11:32:45.022-04:00I've certainly been using "Cleave" f...I've certainly been using "Cleave" for a long time myself (which honestly seems a bit more evocative to me), so I've got to re-train myself as well to use "Sweep" naturally.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-30684430693743884002021-06-02T11:31:32.968-04:002021-06-02T11:31:32.968-04:00I think one or two people on Twitter also mentione...I think one or two people on Twitter also mentioned mentioned "Mook Rule" when I asked there, but didn't mention a source for it.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-63037718113834712052021-06-02T11:29:40.978-04:002021-06-02T11:29:40.978-04:00Nice! It's not just nostalgia. :-)Nice! It's not just nostalgia. :-)Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-35129398591893877002021-06-01T21:23:29.596-04:002021-06-01T21:23:29.596-04:00Perhaps it was Legend of the Five Rings, then.Perhaps it was Legend of the Five Rings, then.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-68231743652431180762021-06-01T11:30:07.372-04:002021-06-01T11:30:07.372-04:00Whoops, realized I'd kind of skimmed past the ...Whoops, realized I'd kind of skimmed past the "Basic" section in your last post where you talked about exactly that. So he legit doesn't like it, interesting. I'm not quite sure if I find the "unfair to the monsters" argument all that persuasive given that monsters get multiple attacks and PCs otherwise don't.<br /><br />Personally, I use the "make another attack after you kill an enemy of equal or lesser HD than you" version of the rule in my own B/X game. Not quite as powerful as the AD&D variants, but gives the Fighter a little something. I also limit it to Fighters for now, though I may expand it to include Dwarfs at some point. Matt Phttps://www.blogger.com/profile/03301070414722134097noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-28651623910074138502021-06-01T11:21:04.591-04:002021-06-01T11:21:04.591-04:00I don't think SW has a "Sweep/Cleave"...I don't think SW has a "Sweep/Cleave" type rule in general, but it does have a general rule that unnamed enemies (known as "extras") go down in a single good hit, as well as being generally less effective than named characters (they roll fewer dice).<br /><br /><br />SW *does* have a Sweep rule (it's a feat/edge you can take), but it doesn't require that you're fighting mooks, it's just a general special attack where you hit everyone around you. Matt Phttps://www.blogger.com/profile/03301070414722134097noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-35983596347509256252021-06-01T11:18:43.177-04:002021-06-01T11:18:43.177-04:00Out of curiosity, has Mentzer said he really disli...Out of curiosity, has Mentzer said he really dislikes that rule or is that just an inference from the fact that it didn't show up in BECMI? I'd be curious as to his thoughts on it either way. Matt Phttps://www.blogger.com/profile/03301070414722134097noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-45971535634743859632021-05-31T18:17:52.150-04:002021-05-31T18:17:52.150-04:00I really like John Higgins “heroic fray” rule (tho...I really like John Higgins “heroic fray” rule (though I’d probably cap it at D8), but if using the AD&D rule RAW, I think I’d just call it “reaping”...like a scythe through wheat, you know?JBhttps://www.blogger.com/profile/03263662621289630246noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-85569941272455789742021-05-31T18:06:43.579-04:002021-05-31T18:06:43.579-04:00I came in with 3e, so I'm inclined to go with ...I came in with 3e, so I'm inclined to go with "Cleave", but I also think I'm kinda hesitant to go with that for this ability, since the Cleave feat, being based on getting kills, is ever so slightly different from the general ability to make several attacks on low-HD enemies. I think I lean towards "Sweep Attack" for this, having been playing Pool of Radiance recently (though I'm supposed to be getting a C&C game running, I should probably get more comfortable with the term "Combat Dominance").doccarnbyhttps://www.blogger.com/profile/13406919373469437352noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-8061330283855524772021-05-31T17:28:14.453-04:002021-05-31T17:28:14.453-04:00I think Savage Worlds, or some other loose, cinema...I think Savage Worlds, or some other loose, cinematic game like that, calls it the "Mook rule".<br /><br />For myself, I tend to call it "Cleaving", but it's not a strong preference.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.com