tag:blogger.com,1999:blog-2170237526012357403.post4560235044470119276..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Preferred RulesetDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2170237526012357403.post-3653803878718693092019-01-25T01:39:55.180-05:002019-01-25T01:39:55.180-05:00Igor, thanks for the vote of support!Igor, thanks for the vote of support!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-5348366706652485762019-01-19T18:58:57.024-05:002019-01-19T18:58:57.024-05:00Jeff's words were my intuition when I first re...Jeff's words were my intuition when I first read your post, Delta, from your post about your Target 20 system. I feel comparing two numbers is a "bigger/lower than" binary (or whatever it's called) operation, it is a boolean so to speak (if I grasp the concept correctly). This is fairly straightforward and fast, at least in my tables, so I stick to that. But only your blog helped me grasp all the equations and so (and there's so much good insight here, like disposing Clerics altogether) that I am most thankful for this blog still being up and running! Cheers from Brasil, keep up the great work!Igor da Silva Livramentohttps://www.blogger.com/profile/02573014189087408962noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-41273660117098477602016-02-17T15:15:20.012-05:002016-02-17T15:15:20.012-05:00Admittedly there are times when I invert the proce...Admittedly there are times when I invert the process via subtraction; for example, if there's a rain of arrows on the PCs I subtract their AC from 20, roll a whole fistful of d20's, and scan visually for the needed to-hit. But doing it this way allows me to use classic D&D stats without modification, the AC records are usually still only a single digit, and it's not something I would ask of anyone but the DM (both for system familiarity, and the use-case of rolling lots of attacks at once). Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-45344047801942673812016-02-17T15:11:34.009-05:002016-02-17T15:11:34.009-05:00For what it's worth, I don't tell players ...For what it's worth, I don't tell players the monster AC. They roll the d20 and add the modifier on their sheet; then I as DM look at the AC, add that mentally, and report whether they hit or not. That seems to go fast, it seems equitable, and I wouldn't want to ask my players (some very casual/non-hardcore) to do more than one step of arithmetic. Almost all the time those are single-digit additions for OD&D. Of course, if the player roll + add itself works out to anything over 20, then the player usually knows that they hit and we can generally abbreviate the process (i.e., if they say "twenty-something" I don't even listen to the latter part). Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-37409015068553974012016-02-10T10:16:57.890-05:002016-02-10T10:16:57.890-05:00And those previous posters thought they were "...And those previous posters thought they were "late" to the game ;).<br /><br />I'm catching up on every single post since the blog started, as I find this to be the best blog that follows my own tastes, struggles, and frustrations. I find myself in the same spot you were in 10 years ago. As a fellow software developer (not in games though), I find my mind working in similar veins to yours, well, that's a big assumption, but I'll stick to it for now.<br /><br />I wanted to point out something, though, or at least comment about your the d20 system vs target 20. The example where your compare 34 to 32 and you mention that it's, fundamentally, a subtraction operation.<br /><br />I disagree that this is more difficult than the target 20 system. The comparison operation is binary, and works in a very "binary" way in the mind of an individual. When you ask yourself if 34 is greater than 32, there's no calculation. It's an immediate yes/no answer.<br /><br />By contrast, the target 20 system requires the same amount of addition plus the knowledge by the person performing the addition of the monster's AC. If the player knows then it is about as equally easy to do the addition as it is to think "is my 18 greater than 17", as such is a binary question and no subtraction is needed.<br /><br />If the DM is the only one that knows, then not only does the player have to calculate, but so does the DM. The player calculates total roll + modifiers, then tells the DM, who must then add in the AC. This isn't easier than a simple comparison in the DM's mind, though an argument could be made that the two are equally simple for most.<br /><br />I might try, in my upcoming games, to tell the players the monster's AC and have them do all the calculations then announce if they are over 20. It may prove me wrong, and I'm not against the players knowing AC.Jeffhttps://www.blogger.com/profile/11966422995019330959noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-63813130822950556162007-10-11T16:43:00.000-04:002007-10-11T16:43:00.000-04:00This might be too little too late but I ran across...This might be too little too late but I ran across the blog post via Philotomy's site and saw James' post regarding Castles and Crusades. I just had to toss in my $0.02.<BR/><BR/>I suppose I ought to briefly preface this with a small explanation of how I came to be where I am. I was running a 3.5 conversion of Return to the Temple of Elemental evil and it slowly dawned on me that the encounters were the slow portion of the game. Players read rule books, sat and chatted when it wasn't their turn, got up and got drinks or snacks, etc. You get the picture. But when we had NPC or role playing interaction it was much much better. I scratched my head and thought to myself "I don't remember this being the case with older editions of Dungeons and Dragons...".<BR/><BR/>Well the announcement of the release of D&D 4e caused me to take a closer look at how role playing meshes with our group's style. What is it that we like? Roll playing? Yes, we like fighting things and the challenges that it brings about. Role playing? Yes, the interaction between players, and between NPCs and PCs is at the heart of the game experience.<BR/><BR/>So why is roll playing such a drag then? Delta hit the nail on the head. It just took me some time to realize it for myself.<BR/><BR/>Granted, I'm an older gamer. I've been playing Dungeons and Dragons since the Holmes Basic rules way back the 70's. I've been loyal...Maybe blindly so.<BR/><BR/>After hearing that all of my 3.0 and 3.5 books were going to be made obsolete with the new release of 4e I lamented and started looking around for an alternative.<BR/><BR/>And THAT'S how I came to find Castles and Crusades.<BR/><BR/>I've only played a few games and I'm still getting used to the rule set, but so far, it is much more conducive to faster resolutions during combat and it lays the storytelling aspect of the game squarely in the DM's lap. AND all that material from classic D&D, AD&D and with a little work, even 3.x, can be easily ported to the Castles and Crusades system.<BR/><BR/>All I can say so far is that Castles and Crusades seems to be the rule set that Dungeons and Dragons should have evolved into. It's NOT perfect. But it's basic enough to allow an enormous amount of tweaking. It's a solid contender in my estimation for a true Swords and Sorcery fan's role playing rule set of choice.<BR/><BR/>-nuff saidGamer Dudehttps://www.blogger.com/profile/05006232842482959060noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-44023949727990158262007-07-31T10:51:00.000-04:002007-07-31T10:51:00.000-04:00OD&D is the best, for sure. It has its flaws, tho...OD&D is the best, for sure. It has its flaws, though - you just have to be willing to tweak and fiddle.Bret Moorehttps://www.blogger.com/profile/01801963351548786110noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16774152203008659342007-07-11T11:58:00.000-04:002007-07-11T11:58:00.000-04:00Good to see you back Delta!While it's not a perfec...Good to see you back Delta!<BR/><BR/>While it's not a perfect solution to what you want, <B><I>Castles & Crusades</B></I> has a lot going for it, especially in regards to your complaints about monsters. It's my preferred system these days, and it is MUCH easier to add a few things here and there and tweak the rules than standard D&D/d20.<BR/><BR/>The monster situation you describe in D&D is the very reason I gave up running 3E, save for very small groups (like, two players) who will only ever encounter a handful of creatures, usually other humans of low level. With C&C, I can have all sorts of creatures attacking and not worry about keeping track of a bazillion different scores.<BR/><BR/>In C&C for example, the monster's hit dice are also its to hit bonus and the bonus rolled for a saving throw. If I have a 6 HD troll, for example, he has 6d8 hit points, rolls +6 to hit when attacking, and rolls +6 on his saving throws.<BR/><BR/>Skills are reduced to the simplest thing, too. The six attributes are either Primary or Secondary; if an attribute is a Primary, when rolling for any kind of check, including saving throws, your target number is 12. If it is secondary, it is 18. A Fighter always has Strength as primary, a Rogue always has Dexterity as primary, and so forth. Humans get three primes, other races only two (a really good reason to be a human). <BR/><BR/>When rolling for something that is either a listed skill (such as Hide or Move Silently for a Rogue) or an "assumed class skill," such as to try to intimidate someone when you are a Fighter, you add your attribute bonus and your class level. When it is something that is not in your class range, such as a Fighter trying to Hide, you only add your attribute bonus.<BR/><BR/>Example: 5th level Rogue (Dex Prime, +2 Dex bonus) and Fighter (Dex Secondary, +1 Dex bonus) are trying to hide from a passing goblin patrol. The Rogue adds a total of +7 to his roll, and is trying to beat a 12. The Fighter adds only a +1 to his roll, and is trying to beat an 18. If the Fighter had chosen Dexterity as a Prime, he'd only have to beat a 12...<BR/><BR/>If you like feats, you can add them, but they are not a part of the core rules.<BR/><BR/>Altogether, IMO, C&C is the best edition of D&D since the Rules Cyclopedia (which is second to Moldvay in my book)...James Mishlerhttps://www.blogger.com/profile/10588233931813111541noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-42947183355110431532007-07-08T21:49:00.000-04:002007-07-08T21:49:00.000-04:00I hear ya, delta. As I've often said, and I say it...I hear ya, delta. As I've often said, and I say it here for the record, I miss the days even in 2nd. ed where I could keep track of monsters with just 4 stats: HP, Dmg, AC, and THAC0. <BR/><BR/>I do think that equalizing player/monster stats helped in the area of stuff like ability draining spells and the like. (I remember having difficulty with stuff that would hit players in the stats but the monsters in the HD. Maybe others would see that as a feature and not a bug.)BigFellahttps://www.blogger.com/profile/03052419088140204154noreply@blogger.com