tag:blogger.com,1999:blog-2170237526012357403.post3992553591097679117..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Fireball Feedback FridayDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2170237526012357403.post-63761977792453004112011-08-03T18:47:09.961-04:002011-08-03T18:47:09.961-04:00Good feedback, everyone. Really interesting what a...Good feedback, everyone. Really interesting what an enormously wide range of usages there seem to be.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-47134394167643248502011-07-30T14:20:18.644-04:002011-07-30T14:20:18.644-04:00That's "enemy's" followed by a c...That's "enemy's" followed by a comma, as the precision I was referring to was the player's. Thanks for the editing features, Google.Marathon Recapshttps://www.blogger.com/profile/00264401333887913083noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-58084654924609767762011-07-30T14:19:16.467-04:002011-07-30T14:19:16.467-04:00Personally, I thought the "expand to fill cor...Personally, I thought the "expand to fill corridors" rule was <i>supposed</i> to make Fireball too dangerous to use frequently underground when I first read about it. If you look at the spell as being just as detrimental to the player's health as the enemy's precision doesn't really come into it. But it's clear players would rather use it this way and the designers meant it as a standby spell, both like you've described, so I never enforced it hard enough. Anyway, I'm veering off the current topic.Marathon Recapshttps://www.blogger.com/profile/00264401333887913083noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-5099242626176805922011-07-30T04:56:35.696-04:002011-07-30T04:56:35.696-04:00I always preferred to do D&D without miniature...I always preferred to do D&D without miniatures and without battle maps. Fireball, IMHO, cannot be analyzed very deeply without leading the game off a cliff.<br /><br />D&D is not a logically consistent simulation of anything. D&D is playable only so long as one does not examine its assumptions too closely.<br /><br />My take on fireballs is that the DM has to hand-wave a lot of physics in any event. It is possible to make a tabletop game with logically consistent fireballs, but it won't be D&D any more.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-25683440456021269412011-07-29T17:13:42.667-04:002011-07-29T17:13:42.667-04:00I vote choose your target (an actual thing you can...I vote choose your target (an actual thing you can see) and fireball flies to target. <br /><br />The fireball explodes if it hits an intervening target or at the end of its range.<br /><br />If you go for an "air-burst" or indirect fire you need to state the range and height. The fireball will explode if it hits an interveninb object.Mikehttps://www.blogger.com/profile/08231609275892907901noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-82738877202793388052011-07-29T11:53:17.055-04:002011-07-29T11:53:17.055-04:00Ok, long time AD&D player - we always went wit...Ok, long time AD&D player - we always went with the "declare range/target point" version, and we play/ed on a grid. This didn't seem to unbalance the spell at all. At a certain point we transitioned to colored transparent overlays and then we went to "drop you spell where you want it" and didn't let people fiddle with it. Maybe you missed a couple of people, maybe you got the wrong person, whatever... It's a *fireball spell* not a <i>Magic Missile</i>.<br /><br />We didn't let people count squares or hexes (though smart people probably did it somewhat as they decided to cast the spell) and where people invariable messed themselves up was inside areas where the fireball invariably filled up the entire area, conforming to the space - and there would be much gashing of teeth on the parts of the other players...<br /><br />But it was so useful that it was considered a viable "last resort" for clearing out rabble (kind of like calling in an artillery strike on your own position).<br /><br />D.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-80606607426461235312011-07-29T11:07:54.012-04:002011-07-29T11:07:54.012-04:00I dunno Daniel, but FWIW I can at least let you kn...I dunno Daniel, but FWIW I can at least let you know what Dave Arnesons solution was, from his unpublished revision of the D&D rules "“… the accuracy will vary with the distance of the intended target. Targets within 50 feet can be hit with 99% accuracy, at 55 feet 95%, accuracy, and the accuracy decreases a t 5% per every 10 feet.” (Glossary of Terms, p. 20)<br /><br />I assume, that feet would change to yards in the outdoors. BTW DA targetted Lightning the same way.DHBoggshttps://www.blogger.com/profile/02170439175265397893noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-15045949630715727132011-07-29T11:03:42.580-04:002011-07-29T11:03:42.580-04:00I voted "Target at will, but set a damage cap...I voted "Target at will, but set a damage cap for massed figures" as that's effectively what I'd do; I'd let fireball be an area burst that does some (large) quantity of damage, but split between each enemy in the area. Extrapolating a bit from the system I'm tinkering with, a 10th level wizard might do 10d6 damage, but split evenly over the 20' radius circle.<br /><br />This makes it particularly potent against a lone target, as well as against low level hordes, but to my eyes, if you're up against a single something at the level you can have fireball at, you're going to need everything you can muster anyway.Changling bobhttps://www.blogger.com/profile/17319790792209346325noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-39328476255350002752011-07-29T08:10:09.261-04:002011-07-29T08:10:09.261-04:00I'd say against mass targets or solo heroes on...I'd say against mass targets or solo heroes on a battlefield pick a spot and roll for variation (option 3) probably with the lower of 2d6 mechanic; in a dungeon pick an individual target and roll to-hit, with the more you miss by the farther from the target it lands.Joshua Macyhttps://www.blogger.com/profile/10838733328132877699noreply@blogger.com