Of course, there's more than just the holiday for
National Cat Day this week; there's also a little thing called Halloween. In view of that, let's talk about Ghouls (one of the main archetypal Halloween monsters, often along with Ghosts and Goblins).
I previously outlined the appearance of Ghouls in different editions of D&D (
link). To be clear, Ghouls are definitely a "proud nail" monster for me, and I'm continually troubled by them. I'm bothered by how askew they are from any preceding fictional examples. I'm troubled that they got their paralyzing attacks basically due to the accident of being in the same paragraph as Wights (with their LOTR-style freezing touch) in Chainmail. I'm irritated that their 3 paralyzing attacks make them far too dangerous at the levels they usually show up (similar to the "too many attacks" note from cats
last week). I'm even tweaked by the fact that all the other undead got a 1-HD bump up from OD&D to AD&D, but not ghouls. They have an immensely clunky mechanic when translated to mass warfare, as in
Book of War. Certainly I run them with just the standard 1 attack as in OD&D; I'm constantly on the cusp of rewriting a bunch of other details for them, and then decide not too. So without further ado, a document I've been compiling for a few years now; a look at the literary traditions of ghouls.
Arabian
Ghouls are inspired by the Arabic ghul (1001 Nights), a demonic creature that inhabits graveyards, consumes children, and shape-changes into either Hyena or the last corpse they consumed. They are linguistically related to the Gallu (Mesopotamian demon) and Algol (“the demon” star).
Lovecraftian
Ghouls are a near-human race living underground with rubbery and hairless bodies, canine faces (and howls), hooved feet, forward-slumping posture, and often greenish, diseased-seeming pallor (esp. among older ones). They are light-sensitive and have their own gibbering language. There are strong suggestions that humans transform into ghouls and vice-versa (possibly by interbreeding with ghouls, swaps at birth, training, disease, and/or cannibalism – see Kuru disease *). They eat the corpses of people and also their own wounded in battle. (Ghasts are a race that live near ghouls, perhaps more bestial, larger, and with kangaroo-like hind legs.) They are intelligent enough to organize in packs, open doors, sneak around guards, and use simple tools (a gravestone as a lever, etc.)
The Lovecraftian tradition does not have the quick shape-changing of the Arabic ghul, but they maintain a kind of relation in transforming to a creature with dog/hyena-like features. Perhaps we can conclude abilities such as (a) fast overland sprint/loping movement from hooved feet, (b) a long-term transformative disease from those they injure but do not consume/kill, and (c) behavior of slaying and consuming injured foes and allies alike (no recovery possible). Possibly there are special sorcerer ghouls with all the powers of Arabic transformation (via polymorph or doppelganger-like ability; possibly even doppelganger leaders themselves). Consider also a dead sorcerer who regains flesh and mobility if a jeweled medallion is removed, as in the story “The Hound”. Ghasts can have more hit dice and leaping ability.
* Kuru: “The symptoms of Kuru are broken down into three specific stages. The first, ambulant stage, exhibits unsteady stance and gait, decreased muscle control, tremors, deterioration of speech and dysarthria (slurred speech). In the second stage, sedentary stage, the patient is incapable of walking without support, suffers ataxia (loss of muscle coordination) and severe tremors. Furthermore, the victim is emotionally unstable, depressed, yet having uncontrolled sporadic laughter. Interestingly, the tendon reflexes are still normal at this point. In the final, terminal stage, the patient is incapable of sitting without support, suffers severe ataxia (no muscle coordination), is unable to speak, is incontinent (unable to restrain natural discharges/evacuations of urine or feces), has dysphagia (difficulty swallowing), is unresponsive to their surroundings, and acquires ulcerations (sores with pus and necrosis). An infected person usually dies within 3 months to 2 years after the first symptoms, often because of pneumonia or pressure sores infection.” (Note uncontrollable laughter = Hyena-like?)
Howardian
Conan encounters ghouls once in the novel “Hour of the Dragon” (p. 126), and they are basically identical to the Lovecraftian type. (Note that Howard worked in the Lovecraft circle, and wrote several Cthulhu stories himself.) They are strong – a single one contends reasonably with Conan himself (arguing for 3HD in AD&D)? OD&D Sup-IV says for the Conan stories, “GHOULS OF YANAIDAR: As Ghouls of D&D, but double the number usually appearing.” See end of the story “The Flame Knife”, adapted by de Camp from earlier Howard, wherein a hidden fortress is in the final scene overrun by a seemingly endless horde of ghouls from below the earth.
Romerian
Note that in Night of the Living Dead, the newscaster near the end repeatedly refers to the monsters as “ghouls” (as opposed to what they were popularly called afterward, “zombies”). Of course, D&D ghouls look very much like these monsters (feasting on the dead, spreading the disease to victims, etc.) Possibly interpret bite-paralysis as the fever-sickness (2nd save?) which transforms people to ghouls.
Further Thoughts
One of my mental blocks with both the Romerian and Gygaxian ghoul is how the supposed pandemic spread doesn't seem to make sense; if ghouls entire raison d'ĂȘtre is the consumption of dead bodies, then that seems to directly contradict the possibility of anything physically remaining of their victims to possibly arise as new ghouls.
Consider making the ghoul more in line with Lovecraft/Romero, et. al., in that they transform not those who are killed (and likely eaten), but those who are bitten (paralyzed) and actually escape the initial encounter. One problem with this is that in the HPL/Romero vein, no escape is possible – the bitten/infected person is always unquestionably doomed; which clashes with the D&D principle of everyone getting a save, and always having a fighting chance. Perhaps we rectify this by converting or adding to the save vs. paralysis to a secret save vs. infection, else transformation into a ghoul occurs over 1-6 days (perhaps paralysis is just the first sign of the "fever sickness" in Romero). But this still doesn't solve the contradiction to any possible pandemic; it seems almost as unlikely to survive a ghoul attack, and therefore a negligible number of infections would occur.
So for D&D purposes it does seem like the transform on death (if not consumed?) is the most playable; it can be an unavoidable doom without seeming to be unfair to the player (the PC having lost the chance to fight on, by virtue of already being dead). It is also more synchronized with other undead types (who transform victims after death from energy level drain). Instead, perhaps some other means of spreading the infection can be found: supernatural global curse, alien radiation, gas emitted by dead bodies, etc. This could be added acceptably without changing the D&D-type ghoul.
Sources