Delta's D&D Hotspot
Math, history, and design of old-school D&D
2023-05-15
Can Superheroes See Invisible?
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Consider the O/AD&D Superhero -- a.k.a, the 8th-level Fighter. If you blink you'll miss it, but in multiple places in early texts it...
11 comments:
2023-05-08
Consider Chaos
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I had an experience the other day where, trying to resolve an issue, office A told me it's the job of office B, office B said to talk to...
7 comments:
2023-05-01
The Gygaxian Hallway
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It's something of a common gag that in the earliest D&D dungeons, all of the hallways were composed of 10-foot cubes -- but it'...
2 comments:
2023-04-24
Monsters Through the Ages — Carrion Crawler
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Last week on Wandering DMs we had a smashing chat with one of our favorite repeat guests, Matt Finch of Mythmere Games. As I write this, hi...
7 comments:
2023-04-17
Random Walks in the Dungeons of the Slave Lords
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I recently had an opportunity to run AD&D module A4, In the Dungeons of the Slave Lords , for the first time. This is of course the culm...
9 comments:
2023-04-10
The Concentration Game
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The issue of "concentration" for spellcasting has come up a number of times in my OD&D games lately. For those somewhat more f...
5 comments:
2023-03-27
Papier Und Spiele: Book of War vs. Chainmail
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Blogger ahabicher at Papier Und Spiele occasionally takes a really close look at my Book of War rules for classic D&D wargaming, and I...
2 comments:
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