Delta's D&D Hotspot
Math, history, and design of old-school D&D
2020-10-19
Damn You, Gygax! Part 4
›
Previously, I wrote a series of posts called "Damn You, Gygax!" on a theme: That in the transition from Original D&D to Advanc...
43 comments:
2020-10-12
Marvel FASERIP: Thor's Power Stunts
›
Last time we took a look at the Advanced Marvel FASERIP (1986) rules with its novel "Power Stunts" rule. In brief: a character can...
10 comments:
2020-10-05
Marvel FASERIP: Power Stunts
›
The Marvel Super Heroes Advanced Game (i.e., the 2nd edition of the FASERIP rules in 1986), by Jeff Grubb, has a novel rule called "Pow...
16 comments:
2020-09-21
Rescaling Wilderness Encounters
›
Went to design some D&D encounters, and once again got thinking about the balance of monsters in the wilderness. Recall the top of the m...
19 comments:
2020-08-31
Spells Through the Ages: Massmorph
›
Do you remember the D&D spell, massmorph ? Quite possibly not. A rather unique spell that I think highlights a few interesting aspects ...
11 comments:
2020-08-24
The Roots of Horror
›
In the 1E AD&D DMG, Appendix N, Gygax identifies six authors as "the most immediate influences upon AD&D". Here I've o...
22 comments:
2020-08-17
Arneson's Battle In The Skies
›
I was informed/reminded by folks on the ODD74 forums that a year ago at GaryCon, the Secrets of Blackmoor folks displayed and ran a game wi...
8 comments:
‹
›
Home
View web version