Delta's D&D Hotspot

Math, history, and design of old-school D&D

2018-06-30

The Master's Monastery, Ep. 6

›
Juno 30, 4729. Continuing personae: Long Tim (Hobbit Ftr3), Brother Maccus (Human Ftr3). After the dreadful encounter with ghouls last tim...
2018-06-25

Expected Backstory Poll Results

›
Back in February, on the Facebook AD&D group, I asked a poll on the following question: "About how many pages of backstory is expec...
20 comments:
2018-06-21

Thousand Year Sandglass at DriveThruRPG

›
My good friend B.J. Johnson, a.k.a. BigFella Games, has just released what may be his RPG magnum opus: the Thousand Year Sandglass , a fan...
2 comments:
2018-06-18

AD&D Alignment Color Wheel

›
An alignment color wheel for AD&D. There are many places in AD&D where colors are associated with specific alignments (e.g., 1E Manu...
11 comments:
2018-06-16

The Master's Monastery, Ep. 5

›
Juno 15, 4729. Personae: Long Tim (Hobbit Ftr3), Tahj Birdfoot (Elf Ftr2/Wiz2), Brother Maccus (Human Fighter 3), Penrod Pulaski (Human Th...
2018-06-14

Rope Reckoning

›
In comments to the last post, G.B. Veras pointed to a nice web page on the economics of medieval rigging ( MIT History Dept. ), and asked ...
6 comments:
2018-06-11

On Pulleys

›
Only on the Hotspot: A post about how pulleys work. I've made at least one really bad call in-game about them previously. So here'...
19 comments:
‹
›
Home
View web version

About Me

Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
View my complete profile
Powered by Blogger.