Delta's D&D Hotspot
Math, history, and design of old-school D&D
2017-01-30
Spells Through The Ages – Transmute Rock to Mud
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Let's say you have a formerly firm establishment and you want to collapse the whole thing; your preference to have it be a big sludgy ...
17 comments:
2017-01-23
Spells Through The Ages – Feeblemind
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Feeblemind : A spell to make a master magician (or their ilk) really, really stupid. Original D&D Feeblemind: A spell usab...
14 comments:
2016-10-17
Nothing Remains Interesting If Anything Can Happen
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In 1902 H.G. Wells gave an interview to Cosmopolitan magazine. In part, he said this: The thing that makes such imaginations interesting...
28 comments:
2016-10-10
Dictionary of the Canting Crew
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BE, Gent. "A new dictionary of the terms ancient and modern of the canting crew." its Several Tribes, of Gypsies, Beggars, Thiev...
3 comments:
2016-10-03
Rules of Outdoor Survival, Part 3
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Continuing our look at the intimate connection between the rules of Outdoor Survival and Original D&D: Movement Here is the page-siz...
10 comments:
2016-09-26
Rules of Outdoor Survival, Part 2
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If you visit a site like Boardgamegeek.com , you'll find that the usual knock on the Outdoor Survival game is that it's impossibly d...
10 comments:
2016-09-19
Rules of Outdoor Survival, Part 1
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Recall again that having a copy of Outdoor Survival was originally listed as one of the top pieces of "Recommended Equipment", abo...
16 comments:
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