Delta's D&D Hotspot

Math, history, and design of old-school D&D

2016-06-27

Gygax Module Stats, Part 3

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More of Gygax's module encounters assessed statistically; this time from the era of his "campaign" style modules. On the one h...
6 comments:
2016-06-24

Atatl Mechanics

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Speaking of the D-series module (in which the Drow use just such a weapon), here's a fascinating look at the mechanics of the atlatl: ...
2016-06-20

Gygax Module Stats, Part 2

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Continuing from last week, here's a rough breakdown of the encounter areas in Gygax's published modules from the era of tournament ...
10 comments:
2016-06-17

Snakes and Ladders

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The surprisingly deep meaning of the non-mechanic of Snakes & Ladders (video): Hat tip to Existentialist Comics .
1 comment:
2016-06-13

Gygax Module Stats, Part 1

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My  never-ending aggravation: How the dungeon-design parameters throughout classic D&D are at dire odds with the adventures that actuall...
21 comments:
2016-06-10

A Guy Made a D&D Pirate Ship

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Pretty cool design for a D&D pirate ship you might consider: A guy made a Dungeons & Dragons pirate ship
3 comments:
2016-06-06

Ballistae and Bell-Shapes

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Got in a debate on StackExchange about whether Chainmail's "Fire Optional" rule for catapults (and hence fireballs?) was reaso...
16 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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