Delta's D&D Hotspot
Math, history, and design of old-school D&D
2016-06-27
Gygax Module Stats, Part 3
›
More of Gygax's module encounters assessed statistically; this time from the era of his "campaign" style modules. On the one h...
6 comments:
2016-06-24
Atatl Mechanics
›
Speaking of the D-series module (in which the Drow use just such a weapon), here's a fascinating look at the mechanics of the atlatl: ...
2016-06-20
Gygax Module Stats, Part 2
›
Continuing from last week, here's a rough breakdown of the encounter areas in Gygax's published modules from the era of tournament ...
10 comments:
2016-06-17
Snakes and Ladders
›
The surprisingly deep meaning of the non-mechanic of Snakes & Ladders (video): Hat tip to Existentialist Comics .
1 comment:
2016-06-13
Gygax Module Stats, Part 1
›
My never-ending aggravation: How the dungeon-design parameters throughout classic D&D are at dire odds with the adventures that actuall...
21 comments:
2016-06-10
A Guy Made a D&D Pirate Ship
›
Pretty cool design for a D&D pirate ship you might consider: A guy made a Dungeons & Dragons pirate ship
3 comments:
2016-06-06
Ballistae and Bell-Shapes
›
Got in a debate on StackExchange about whether Chainmail's "Fire Optional" rule for catapults (and hence fireballs?) was reaso...
16 comments:
‹
›
Home
View web version