Delta's D&D Hotspot
Math, history, and design of old-school D&D
2014-02-25
Dungeon Treasure Revisited
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Prior Analysis Reconsidered; Per-Level Monsters, Treasure, and Advancement by Vol-3 Table; Very High Starting Treasure-to-Monster Ratio; ...
16 comments:
2014-02-23
Super Sunday – How to Keep a Comic Character Dead, For Real
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A comic character dying, and then coming back from the dead, is so universally common that it almost doesn't bear mentioning anymore. ...
9 comments:
2014-02-13
On Jumping
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For basic skill mechanics, it's not uncommon for me to turn to the d20 System (3E SRD) and abstract what I find there to some simpler ru...
6 comments:
2014-02-11
How Hard Was 1st Edition?
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A question: Exactly how much harder was 1st Edition D&D than more recent editions (in terms of expected challenge, body count, etc.)? ...
24 comments:
2014-02-09
Super Sunday – Power Grids to FASERIP
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Recently I got sucked into the fairly extensive Marvel Universe Wiki at Marvel.com. One of the interesting things is that they use a standa...
5 comments:
2014-02-06
More Burning Oil
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You may know that one of the things I find most irritating about classic D&D is the idea that oil you'd buy for a lamp can burn in a...
13 comments:
2014-02-04
Vying for Vision
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Here's a problem in playing out strategic-level mass warfare that I can never seem to resolve. Let's say you have two opposing D...
10 comments:
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