Delta's D&D Hotspot

Math, history, and design of old-school D&D

2014-02-25

Dungeon Treasure Revisited

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Prior Analysis Reconsidered; Per-Level Monsters, Treasure, and Advancement by Vol-3 Table; Very High Starting Treasure-to-Monster Ratio; ...
16 comments:
2014-02-23

Super Sunday – How to Keep a Comic Character Dead, For Real

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A comic character dying, and then coming back from the dead, is so universally common that it almost doesn't bear mentioning anymore. ...
9 comments:
2014-02-13

On Jumping

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For basic skill mechanics, it's not uncommon for me to turn to the d20 System (3E SRD) and abstract what I find there to some simpler ru...
6 comments:
2014-02-11

How Hard Was 1st Edition?

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A question: Exactly how much harder was 1st Edition D&D than more recent editions (in terms of expected challenge, body count, etc.)? ...
24 comments:
2014-02-09

Super Sunday – Power Grids to FASERIP

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Recently I got sucked into the fairly extensive Marvel Universe Wiki at Marvel.com. One of the interesting things is that they use a standa...
5 comments:
2014-02-06

More Burning Oil

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You may know that one of the things I find most irritating about classic D&D is the idea that oil you'd buy for a lamp can burn in a...
13 comments:
2014-02-04

Vying for Vision

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Here's a problem in playing out strategic-level mass warfare that I can never seem to resolve. Let's say you have two opposing D...
10 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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