Delta's D&D Hotspot

Math, history, and design of old-school D&D

2013-06-29

SciFi Saturday – Asimov on Hyperspace, Pt. 2

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Continuing our investigation of Asimov's Foundation stories and its early precedents for sci-fi hyperspace (with focus on their expr...
3 comments:
2013-06-22

SciFi Saturday – Asimov on Hyperspace, Pt. 1

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Last week I wrote about the weird combination of ideas in the Star Frontiers: Knight Hawks game around interstellar travel . Coincidental...
4 comments:
2013-06-17

More Drow Tactics (Module D1)

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Back in April I ran a convention session of AD&D Module D1: Descent into the Depths of the Earth (Gygax, 1978), and the ensuing disc...
12 comments:
2013-06-15

SciFi Saturday – Jumping the Void

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The Star Frontiers: Knight Hawks game has one of the oddest descriptions for interstellar travel, and in truth it's probably the most...
11 comments:
2013-06-10

AD&D Monster Levels and XP

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In Original D&D, all of the hostile dungeon-type creatures (basically the first page of monster listings, Vol-2, p. 3) are split into on...
2 comments:
2013-06-08

SciFi Saturday – Painting Frigates

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Previously I showed off some pictures of how I'm forging a whole fleet out of my Star Frontiers: Knight Hawks miniatures set. Today I ...
2 comments:
2013-06-03

Designing Diablo

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So last night (as I write this), I got an old hankering and popped in the CD to Blizzard's original Diablo game. First of all: Man, t...
10 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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