Delta's D&D Hotspot
Math, history, and design of old-school D&D
2013-06-29
SciFi Saturday – Asimov on Hyperspace, Pt. 2
›
Continuing our investigation of Asimov's Foundation stories and its early precedents for sci-fi hyperspace (with focus on their expr...
3 comments:
2013-06-22
SciFi Saturday – Asimov on Hyperspace, Pt. 1
›
Last week I wrote about the weird combination of ideas in the Star Frontiers: Knight Hawks game around interstellar travel . Coincidental...
4 comments:
2013-06-17
More Drow Tactics (Module D1)
›
Back in April I ran a convention session of AD&D Module D1: Descent into the Depths of the Earth (Gygax, 1978), and the ensuing disc...
12 comments:
2013-06-15
SciFi Saturday – Jumping the Void
›
The Star Frontiers: Knight Hawks game has one of the oddest descriptions for interstellar travel, and in truth it's probably the most...
11 comments:
2013-06-10
AD&D Monster Levels and XP
›
In Original D&D, all of the hostile dungeon-type creatures (basically the first page of monster listings, Vol-2, p. 3) are split into on...
2 comments:
2013-06-08
SciFi Saturday – Painting Frigates
›
Previously I showed off some pictures of how I'm forging a whole fleet out of my Star Frontiers: Knight Hawks miniatures set. Today I ...
2 comments:
2013-06-03
Designing Diablo
›
So last night (as I write this), I got an old hankering and popped in the CD to Blizzard's original Diablo game. First of all: Man, t...
10 comments:
‹
›
Home
View web version