Delta's D&D Hotspot

Math, history, and design of old-school D&D

2012-10-29

Book of War: Weather Control

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Book of War includes the following simple, optional rule for weather, rolled once at the start of a game (Open Game Content between the...
5 comments:
2012-10-25

Thief in Action

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Over at Playing at the World this summer, Jon posted pages from the earliest version of Gygax's "Thief Addition" (used at Gen...
4 comments:
2012-10-22

Book of War: Variance

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The Book of War mass-warfare game (see sidebar) is designed to quickly model standard D&D combat in as statistically high-fidelity a fa...
2012-10-10

Playing at the World

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Many of you will already be aware of this, making me late to the party, but if you don't: Jon Peterson is a computer engineer and his...
3 comments:
2012-10-04

Jaquaying the Dungeon at the Alexandrian

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A really fine series of articles I just found at Justin Alexander's blog site: "Jaquaying the Dungeon" . This mostly concerns ...
3 comments:
2012-10-01

Random Dungeon Stocking

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Today I'd like to consider rules for semi-randomly stocking dungeons. I'll start with what I currently do, and then consider the his...
21 comments:
2012-09-24

Was Module B1 a Good Design?

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Today I'd like to compare classic D&D modules B1 ( In Search of the Unknown , by Mike Carr) and B2 ( The Keep on the Borderlands ,...
25 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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