Delta's D&D Hotspot

Math, history, and design of old-school D&D

2010-03-30

On Money

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Let's talk money. Apparently, in some circles there is the following saying: "There are two fundamental causes of madness amongst s...
28 comments:
2010-03-24

Realism in Game Design

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A big part of my philosophy is this: Looking to real-life research actually solves a lot of game design problems. Numerous times I've b...
12 comments:
2010-03-21

A Rule for Climbing

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I'm not a fan of the mechanic used for OD&D/AD&D thieves' climbing ability: (a) it is unlike the mechanic for any other sing...
4 comments:
2010-03-20

Small PC Races Not Moving Slower

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For the last few weeks, I've been running a poll that asked "Should small PCs move slower?", based on a prior investigatory p...
5 comments:
2010-03-19

Fight On! #8

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Hey, the new Fight On! magazine just came out (Issue #8, Winter 2010, 88 packed pages, available in print and PDF ). I've got an artic...
3 comments:
2010-03-04

OD&D+ Damage & Theory

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If you've followed my blog for any time, you know that nowadays I play an OD&D game with about half of Sup-I ( Greyhawk ) added in, ...
9 comments:
2010-03-03

Magic Resistance in OD&D

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Sometimes it's amazing how complete the original D&D game was, including mechanics that we come to think of as being later developme...
2 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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