Delta's D&D Hotspot
Math, history, and design of old-school D&D
2009-08-31
Quick Dice Average
›
Quick way to find the average (expected value) of dice xDy: Take half of x, add one to y, then multiply the two. This is equivalent to what ...
3 comments:
2009-08-21
OED Reincarnate
›
I've been working on a compact collection of spells for Original D&D-style games. Here's one example -- actually the very last o...
2009-08-11
OED Update (v0.5)
›
Minor update to the Original Edition Delta house rules (version 0.5). Mostly just editorial cleanups, I felt it was important to fit on 4 pa...
2 comments:
2009-07-28
The Gray Zone: Convention Games
›
Let's consider three different contexts for playing D&D: Home campaigns. Here you'll be playing with the same players & cha...
8 comments:
2009-07-16
What is the Best Combat Algorithm?
›
Throughout the history of D&D and RPG's (and more generally, any action/wargame), there have been a host of different algorithms to ...
73 comments:
2009-06-30
The Golden Rule
›
Comments on the last post made me once again recall what I consider to be the most important passage in all of Gygax's writings on D...
6 comments:
2009-06-27
Games-Within-Games
›
Here's an important aspect of early D&D I've been meditating on lately: the propensity for it to be an ongoing construction of g...
15 comments:
‹
›
Home
View web version