Delta's D&D Hotspot
Math, history, and design of old-school D&D
2009-04-20
HelgaCon OD&D Postmortem
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The last event at HelgaCon last weekend was my OD&D game ( Original Edition Delta house rules), and I thought was a whole lot of fun to...
11 comments:
2009-04-17
HelgaCon Classic D&D Postmortem
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The first weekend of April, I ran two events at HelgaCon: an OD&D game ( Cave of the Unknown , by me), and an AD&D game ( Tomb of Ho...
7 comments:
2009-04-13
On Avoiding Death
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Death sucks. I think we've all seen players get bummed out when they lose a PC. Among other things, they have to sit out the game from t...
21 comments:
2009-04-08
The Action Point Checklist
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Dear Madam or Sir: Your role-playing game design features a mechanic for "Action Points" (otherwise known as Fate-, Fortune-, Hero...
7 comments:
On Action Points
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At HelgaCon last weekend, probably everyone got sick (or at least bemused) by my grousing about "Action Points" (a.ka. Fate, Fortu...
8 comments:
The Cave Of The Unknown
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Here's the scenario that I ran this past weekend at HelgaCon for OD&D ( Original Edition Delta ). I plan on having posts in the futu...
2009-04-03
Off to HelgaCon
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I'm off on the NYC to Boston journey, for the annual weekend gaming event known as "HelgaCon". OD&D and AD&D (S1) will...
3 comments:
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