Delta's D&D Hotspot

Math, history, and design of old-school D&D

2008-01-30

Defenses in D&D

›
One of the wierd things about D&D is how the use of defenses actually works to the detriment of the defenders in a standard game of D...
7 comments:
2008-01-07

Cross-Linking Forums

›
Personally, I like to cross-link forums about the same subject (even though I know some people who don't). I find that it adds depth to ...

Con Bonus to HP

›
Here's a thing that irritates me, especially about 3E: the Constitution bonus to Hit Points. It makes monster hit dice listings really c...
11 comments:
2008-01-02

Part III -- Promise of OGL

›
Conventional wisdom holds that a lot of former 1E players came back in the fold when 3E was released, and I was definitely part of that crow...
7 comments:

Part II -- Digital Initiative

›
(Heh, I got busy in the fall and didn't have time to add to this blog much. Here's the last two parts I outlined back shortly after ...
4 comments:
2007-10-21

Part I -- Continuity of Rules

›
The foremost problem I see with 4E is as follows. I do expect some continuity with the rules of the game as previously constructed (OD&D...
8 comments:

Probably No 4E For Me

›
It's been about 2 months now since 4E D&D was announced at Gen Con 2007. There's been a lot of marketing push online to create ...
‹
›
Home
View web version

About Me

Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
View my complete profile
Powered by Blogger.