Delta's D&D Hotspot
Math, history, and design of old-school D&D
2007-10-21
Part I -- Continuity of Rules
›
The foremost problem I see with 4E is as follows. I do expect some continuity with the rules of the game as previously constructed (OD&D...
8 comments:
Probably No 4E For Me
›
It's been about 2 months now since 4E D&D was announced at Gen Con 2007. There's been a lot of marketing push online to create ...
2007-09-04
Evolution of the Business Case
›
It's interesting to think about D&D's evolution from assuming you were selling adventure materials almost exclusively to DMs (at...
1 comment:
2007-08-28
Basic Set with Character Generation
›
This is something of a cross-post from a discussion at ENWorld. Once again there's been a discussion of "how to simplify the new pl...
3 comments:
2007-08-24
Castles!
›
I've been doing some extra reading on historical castles lately. I've hit on a wonderful architectural book: "Castles: Their Co...
6 comments:
2007-08-08
Software Tool for 3E: OGCombatWin
›
I just completed a tool that I was aching for over a long time. What it does is automatically simulate several thousand combats in 3E D&...
2007-08-07
Playtest Party Stats
›
Recently I've been doing some playtests for a potential reduced d20 System game. Among the things I worked up is a nice page of standard...
‹
›
Home
View web version