Delta's D&D Hotspot

Math, history, and design of old-school D&D

2007-10-21

Part I -- Continuity of Rules

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The foremost problem I see with 4E is as follows. I do expect some continuity with the rules of the game as previously constructed (OD&D...
8 comments:

Probably No 4E For Me

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It's been about 2 months now since 4E D&D was announced at Gen Con 2007. There's been a lot of marketing push online to create ...
2007-09-04

Evolution of the Business Case

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It's interesting to think about D&D's evolution from assuming you were selling adventure materials almost exclusively to DMs (at...
1 comment:
2007-08-28

Basic Set with Character Generation

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This is something of a cross-post from a discussion at ENWorld. Once again there's been a discussion of "how to simplify the new pl...
3 comments:
2007-08-24

Castles!

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I've been doing some extra reading on historical castles lately. I've hit on a wonderful architectural book: "Castles: Their Co...
6 comments:
2007-08-08

Software Tool for 3E: OGCombatWin

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I just completed a tool that I was aching for over a long time. What it does is automatically simulate several thousand combats in 3E D&...
2007-08-07

Playtest Party Stats

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Recently I've been doing some playtests for a potential reduced d20 System game. Among the things I worked up is a nice page of standard...
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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