Delta's D&D Hotspot
Math, history, and design of old-school D&D
2007-04-21
The Helmet Rule
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OD&D has 5 pieces of armor on the equipment list -- plate, chain, leather, shield, and helmet. An oversight is that the last item has no...
12 comments:
2007-04-15
Encumbrance
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Encumbrance is one of those fiddly bits in D&D that no one really enjoys (and lots of people just ignore once the game is in progress). ...
20 comments:
Magic Number Seven
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When we think about games in general, and D&D in particular, a lot of us have the complaint nowadays that "the game is too complica...
13 comments:
2007-04-14
Class Combinations
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One of the biggest points of confusion in the OD&D is how multiclassing works (otherwise known as the "oh my god, not elves again...
2 comments:
2007-03-17
Realistic Time in D&D
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An analysis of the proper time scale in D&D follows. Let's start by considering movement. First, note that a speed of 1 mph is about...
9 comments:
2007-03-16
Most Powerful Monsters
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It may be interesting to consider the most powerful monsters listed in the OD&D rules. Here's a list of all the monsters with potent...
3 comments:
2007-03-14
OD&D Variant Rules
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One of the wonderful things about the OD&D rules (addictive, even) is that they're sparse enough to be manageable if you're int...
6 comments:
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