Delta's D&D Hotspot

Math, history, and design of old-school D&D

2007-04-21

The Helmet Rule

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OD&D has 5 pieces of armor on the equipment list -- plate, chain, leather, shield, and helmet. An oversight is that the last item has no...
12 comments:
2007-04-15

Encumbrance

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Encumbrance is one of those fiddly bits in D&D that no one really enjoys (and lots of people just ignore once the game is in progress). ...
20 comments:

Magic Number Seven

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When we think about games in general, and D&D in particular, a lot of us have the complaint nowadays that "the game is too complica...
13 comments:
2007-04-14

Class Combinations

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One of the biggest points of confusion in the OD&D is how multiclassing works (otherwise known as the "oh my god, not elves again...
2 comments:
2007-03-17

Realistic Time in D&D

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An analysis of the proper time scale in D&D follows. Let's start by considering movement. First, note that a speed of 1 mph is about...
9 comments:
2007-03-16

Most Powerful Monsters

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It may be interesting to consider the most powerful monsters listed in the OD&D rules. Here's a list of all the monsters with potent...
3 comments:
2007-03-14

OD&D Variant Rules

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One of the wonderful things about the OD&D rules (addictive, even) is that they're sparse enough to be manageable if you're int...
6 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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