Delta's D&D Hotspot
Math, history, and design of old-school D&D
2007-03-17
Realistic Time in D&D
›
An analysis of the proper time scale in D&D follows. Let's start by considering movement. First, note that a speed of 1 mph is about...
9 comments:
2007-03-16
Most Powerful Monsters
›
It may be interesting to consider the most powerful monsters listed in the OD&D rules. Here's a list of all the monsters with potent...
3 comments:
2007-03-14
OD&D Variant Rules
›
One of the wonderful things about the OD&D rules (addictive, even) is that they're sparse enough to be manageable if you're int...
6 comments:
2007-03-11
OD&D Spell Adjudications
›
One of the wonderful things about OD&D is the bare-bones descriptions of spells and magic items. Generally they are very common-sensical...
2 comments:
Random Likes/Dislikes
›
Random stuff I like in OD&D: - Simple equipment. There's a single one-page list of all the equipment you need, including weapons, a...
3 comments:
Sliding Spell Effects
›
Another brief observation about the OD&D set -- spell effects truly had the "safety off". Even your low-level spell effects co...
2 comments:
Class Trouble II: Clerics
›
Here are some more thoughts from reading the Original D&D (white box) set for the first time, and the origins of the more troubling clas...
27 comments:
‹
›
Home
View web version