Delta's D&D Hotspot

Math, history, and design of old-school D&D

2007-03-17

Realistic Time in D&D

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An analysis of the proper time scale in D&D follows. Let's start by considering movement. First, note that a speed of 1 mph is about...
9 comments:
2007-03-16

Most Powerful Monsters

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It may be interesting to consider the most powerful monsters listed in the OD&D rules. Here's a list of all the monsters with potent...
3 comments:
2007-03-14

OD&D Variant Rules

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One of the wonderful things about the OD&D rules (addictive, even) is that they're sparse enough to be manageable if you're int...
6 comments:
2007-03-11

OD&D Spell Adjudications

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One of the wonderful things about OD&D is the bare-bones descriptions of spells and magic items. Generally they are very common-sensical...
2 comments:

Random Likes/Dislikes

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Random stuff I like in OD&D: - Simple equipment. There's a single one-page list of all the equipment you need, including weapons, a...
3 comments:

Sliding Spell Effects

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Another brief observation about the OD&D set -- spell effects truly had the "safety off". Even your low-level spell effects co...
2 comments:

Class Trouble II: Clerics

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Here are some more thoughts from reading the Original D&D (white box) set for the first time, and the origins of the more troubling clas...
27 comments:
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Delta
College lecturer in mathematics and computer science, ex-computer game programmer, D&D streamer.
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