tag:blogger.com,1999:blog-2170237526012357403.post994382421340619321..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Sorcerer's Scroll: October 1982Deltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2170237526012357403.post-69724336874867661192009-01-29T00:41:00.000-05:002009-01-29T00:41:00.000-05:00Jesse, that's excellent point I tend to overlook -...Jesse, that's excellent point I tend to overlook -- my stuff's always coming from the angle of DM'ing (world-building, etc.) <BR/><BR/>Of course, the cleric was boosted in 3E specifically to answer those issues (I remember the WOTC ad, "We won't make you play the cleric!"), and then we ended up with a massively overpowered character in that case.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-85514639397604942312009-01-28T23:25:00.000-05:002009-01-28T23:25:00.000-05:00For what it's worth, when I played AD&D (1...For what it's worth, when I played AD&D (1st edition), nobody really liked playing the cleric. Everyone knew that parties needed a cleric, but they couldn't use fun weapons and had to pretend to worship some god. We had a running joke that the party usually had a rent-a-cleric NPC, until a friend of mine got frustrated with having a party member that was nothing more than a character sheet and wrote himself a combat medic character in D&D terms.<BR/><BR/>But you can see why clerics were boring -- a few weapons, spells that don't do anything but support everyone else, and the ability to turn undead, which is great for those few times you run into some undead.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-46813095996108834662009-01-27T14:51:00.000-05:002009-01-27T14:51:00.000-05:00Hey, Jesse, it's a good question.As I've said befo...Hey, Jesse, it's a good question.<BR/><BR/>As I've said before when I do this, you just have to commit to providing some form of magic healing items in the game. Here I'm thinking of common fantasy tropes like the <I>athelas</I> herb in LOTR, <I>hurtloam</I> in the Thomas Covenant books, Lucy's cordial in Narnia, etc. <BR/><BR/>For D&D it's probably most in-theme to have travelling salesmen selling potions of healing from a far-distant magic river.<BR/><BR/>A few advantages I can see to this approach: (a) The healing resource is shared & usable by the whole party, so if the healer goes down the whole party isn't flat-out screwed. (b) The healing resource isn't replenished overnight, so while it gives a desired "boost" to the party if one PC gets injured, they'll still want to ration it and use days of natural healing whenever possible.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-13772377568377332752009-01-27T08:55:00.000-05:002009-01-27T08:55:00.000-05:00One quick and probably naive question -- in a cler...One quick and probably naive question -- in a cleric-less world, who acts as the source of healing? Without some healing, game play would look a lot different.Anonymousnoreply@blogger.com