tag:blogger.com,1999:blog-2170237526012357403.post9026544171534917220..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Traditions of Real-World Statistics in Naval GamesDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger43125tag:blogger.com,1999:blog-2170237526012357403.post-40609701757645862732017-05-11T18:39:35.199-04:002017-05-11T18:39:35.199-04:00That's very cool.That's very cool.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-25132949987120277092017-05-10T19:35:45.103-04:002017-05-10T19:35:45.103-04:00I've done something similar for vehicles in GD...I've done something similar for vehicles in GDW's Fire, Fusion & Steel, using a vehicle's real-world armor thickness, speed, and horsepower to just calculate its game stats rather than build it from the ground up.Stephenhttps://www.blogger.com/profile/17718188146918003275noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-21581338017166025782017-05-07T22:28:10.046-04:002017-05-07T22:28:10.046-04:00Totally agree, esp., the inconsistencies that show...Totally agree, esp., the inconsistencies that show up in long-term play.<br /><br />Similar to a lesson I've learn teaching math: any time I take a shortcut or try to gloss over a detail it bites me in the ass later on. Maybe not this semester, but a later one...Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-21615290259914672802017-05-07T22:26:54.450-04:002017-05-07T22:26:54.450-04:00In the past I've wanted a space-based MMO whic...In the past I've wanted a space-based MMO which simulated slower-than-light travel times and communications delays in a galactic empire. But then I think that players can just use real-world means to short-circuit that and coordinate, and I lose motivation for the project.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-38646342615598211642017-05-07T22:25:16.044-04:002017-05-07T22:25:16.044-04:00That's pretty great. Re: Kriegspiel, the only ...That's pretty great. Re: Kriegspiel, the only info I have is from Peterson's <i>Playing at the World</i>, and my impression was that it very subjective on the part of the referee, like it didn't have specific mechanics attached.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-90614555692286758112017-05-05T21:37:34.905-04:002017-05-05T21:37:34.905-04:00GDW was very fond of the idea of modeling communic...GDW was very fond of the idea of modeling communications delays. The first edition of <i>Striker</i> also incorporated detailed rules for how long it would take orders to travel from commanders to troops (which, as they noted, was where battlefield computers were most valuable), and also modeled the effects of individual initiative in units.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-37374230283542595242017-05-05T16:07:14.159-04:002017-05-05T16:07:14.159-04:00The granddaddy of them all, the source of the hobb...The granddaddy of them all, the source of the hobby, Kriegspiel, had order delays, iirc. The referee would accept orders from the players and put them in a slot describing which upcoming turn the order was to be received on.Charles Ahttps://www.blogger.com/profile/00941603544547428940noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-38200080525769499132017-05-05T15:21:27.262-04:002017-05-05T15:21:27.262-04:00I keep on falling back on linking things to real l...I keep on falling back on linking things to real life for very similar reasons to those you outline. I dislike making arbitrary decisions as I find they lead to inconsistencies, and find that grounding them in the real world makes them more consistent and interesting.<br /><br />The areas I've applied this to so far are projectiles (range, accuracy, damage), physical prowess (running, jumping, lifting, encumbrance), and effects of size/allometry (height, weight, lifting, damage). Joe Nuttallhttps://www.blogger.com/profile/02395295081337987607noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-72313375678466134452017-05-05T13:41:12.401-04:002017-05-05T13:41:12.401-04:00It's not quite historical, but GDW's Fifth...It's not quite historical, but GDW's Fifth Frontier War incorporated communications delays into its orders systems. Admirals were also rated for individual initiative, which could exacerbate the issue of coordination.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-82482499511511763392017-05-05T13:03:08.518-04:002017-05-05T13:03:08.518-04:00I'm really just grinning stupidly from ear to ...I'm really just grinning stupidly from ear to ear even thinking about it. :-)Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-1159895516096938442017-05-05T13:02:18.165-04:002017-05-05T13:02:18.165-04:00Damn, what a dilemma that must have been! I don...Damn, what a dilemma that must have been! I don't do a lot of conventions, but I've been convinced that I must attend Gary Con next year. This will be one of the game I'll be looking for.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-24025895265975519662017-05-05T13:01:10.214-04:002017-05-05T13:01:10.214-04:00I must.I must.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-64219316993219797782017-05-05T13:00:48.383-04:002017-05-05T13:00:48.383-04:00Crikey, it's enormous and there's practica...Crikey, it's enormous and there's practically not a paragraph where I don't learn something new and fascinating. The chapter on wargaming and miniatures traditions is all kinds of stuff I needed to know but was previously blind to. Plus his writing is sophisticated and clever (itself a bit in the pulp Vancian tradition). Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-47209407598072693822017-05-05T12:58:35.186-04:002017-05-05T12:58:35.186-04:00Sure, I agree that playability has priority; and t...Sure, I agree that playability has priority; and that often this will be behind-the-scenes work, or at least prior-to-play work.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-82314003422915123422017-05-05T12:22:03.206-04:002017-05-05T12:22:03.206-04:00That's a super nice blog with lots of stuff th...That's a super nice blog with lots of stuff that would go well here -- missile analysis, etc. I totally got sucked into the allometry posts, they're fascinating. Thanks for suggesting that!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-89642074863283813222017-05-05T12:09:43.593-04:002017-05-05T12:09:43.593-04:00Yes, this is good. I've also used information ...Yes, this is good. I've also used information on body weight and carrying capacity (see next week).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-61003818551407300792017-05-05T12:08:51.064-04:002017-05-05T12:08:51.064-04:00See also: Next week's posts on wilderness adve...See also: Next week's posts on wilderness adventuring. :-)Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-81048746796461407342017-05-05T12:08:29.178-04:002017-05-05T12:08:29.178-04:00That's interesting, thanks for the link. In th...That's interesting, thanks for the link. In the past I've also looked at real-life "clo" ratings to measure clothing worn vs. environmental heat.<br /><br />Although nowadays I would want a lot fewer categories (maybe ~6) for everything to be memorable with table lookups. In the past I tried to use heavy-duty weather systems and they were among the biggest breakdowns in my games.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-10895406249332165042017-05-05T11:58:33.307-04:002017-05-05T11:58:33.307-04:00Those are both great resources. Thanks so much for...Those are both great resources. Thanks so much for sharing them!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-64621659365314478652017-05-03T23:35:54.695-04:002017-05-03T23:35:54.695-04:00Mike Carr still enthusiastically runs this game at...Mike Carr still enthusiastically runs this game at Gary Con every year. When I met him the night before at the Horticultural Hall he tried to recruit me to play in it. I had another game (playing Dungeon with Dave Megarry...!) but was able to watch for a few minutes. He sits in the middle of the "sea" (blue carpet) with the players surrounding the sea sitting on chairs. He moves the ships around according to their written orders.Zenopus Archiveshttps://www.blogger.com/profile/14069501995927451558noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-38212150379050398942017-05-03T09:15:26.481-04:002017-05-03T09:15:26.481-04:00Thanks for sharing this spreadsheet, Joshua! Thanks for sharing this spreadsheet, Joshua! KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-34384738473905450962017-05-03T08:34:57.640-04:002017-05-03T08:34:57.640-04:00That's a great source, Ken!
At some point, I ...That's a great source, Ken!<br /><br />At some point, I need to try to integrate that into my collated data on Diocletian's Edict on Maximum Prices (https://docs.google.com/spreadsheets/d/19ezxSrggK0X122X5j9EVbwHQkZ_qKvJ0zJJOaevLbjk/edit?usp=sharing), because many of those items listed are exactly the sorts of things I'd like to have relative prices for, and I think there are just enough calibration points shared to make it work.Joshua L. Lylehttps://www.blogger.com/profile/03358762663581842879noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16802228433148714022017-05-03T01:18:37.744-04:002017-05-03T01:18:37.744-04:00Top Secret was probably the first game with rules ...<i>Top Secret</i> was probably the first game with rules for doing just this. BTRC had an entire supplement on doing that, called <i>Guns, Guns, Guns</i> or "3G", and both GDW and Steve Jackson Games developed similar weapon design sequences. The GDW one traveled (ha!) along with the Traveller game system to <i>Marc Miller's Traveller</i> (aka "T4") from Imperium Games, and a greatly simplified method was written into <i>Traveller5</i>.faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-81737228446498146702017-05-02T23:48:48.557-04:002017-05-02T23:48:48.557-04:00Apologies for the multiple replies, but...there wa...Apologies for the multiple replies, but...there wasn't too much explanatory text around these tables. I've pretty much given what's there.<br /><br />The tables aren't Hanson's work; he referenced two other works for them. If I can find the book soon I'll post those sources for those interested in deeper research.<br /><br />The melee weapon info is really interesting but I was never sure how to apply it to a game...someone who knows physics better than I might have fun.KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-75553004492150878102017-05-02T23:42:12.342-04:002017-05-02T23:42:12.342-04:00HAHA! I knew I had typed it up years ago...
Shar...HAHA! I knew I had typed it up years ago...<br /><br />Shared here: <br /><br />https://drive.google.com/open?id=0B8PIqzJnstSkNThnSVM1MXRKRW8KenHRhttps://www.blogger.com/profile/11613789646908929989noreply@blogger.com