tag:blogger.com,1999:blog-2170237526012357403.post8707329766383593137..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: In The GapsDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2170237526012357403.post-20142518354445119372009-04-03T01:47:00.000-04:002009-04-03T01:47:00.000-04:00Ah, that does help some. Although, secret doors d...Ah, that does help some. Although, secret doors doesn't help much -- it often doesn't matter if the point man or the rear guard discovers the secret door. Detecting traps is somewhat helpful although that just leads to "zap traps" (as Ars Ludi refers to them), where you hope to minimize the damage done. And that is likely by putting the fighter or dwarf in front as they are more likely to survive the trap that goes off (as its inevitable that you won't find them all).<BR/><BR/>It might be a better solution to trim the language list down to 7+/-2. That would allow a reasonable number of languages to be selected from and spoken in the game.Vedronhttps://www.blogger.com/profile/17734788809479835449noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-71900039105353857862009-04-02T17:52:00.000-04:002009-04-02T17:52:00.000-04:00What is in the fine print is that I give Intellige...What <I>is</I> in the fine print is that I give Intelligence modifiers to rolls for secret doors & traps. That might address Chris' points on (2) and (5).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-32124336407386028622009-04-02T14:55:00.000-04:002009-04-02T14:55:00.000-04:001. Thanks for explaining this! I wasn't aware th...1. Thanks for explaining this! I wasn't aware that this was the vibe you were going for. I think implementing a "Conan Party" style rule as I have heard mentioned in other places (basically, if the party retires to a safe place with comfy cushions, plenty of ale, and buxom barmaids, they can quickly recover HP) might be a good "campaign option" if you want to allow fast moving events.<BR/><BR/>It also might be good to let higher level characters heal more quickly. Otherwise, a beat up neophyte first level character takes but a few days to recover fully. A beat up lord takes weeks or months.<BR/><BR/>2. Fair enough, although I think most groups will opt for a fighter unless there are multiple stealthy folks (to implement the Buddy System). I don't see Wizards leading out unless there is a clear threat that (A) is related to INT in some way and (B) is much more likely than a physical challenge/attack.<BR/><BR/>3. No comment -- seems ok at the lower to middle levels due to limited spell slots. At higher levels, great saves will balance this.<BR/><BR/>4. Right on. This is a patch for one of my Vancian spell system complaints ("Uberspells" that effectively reduce choice -- memorizing anything other than Sleep is usually stupid at level 1 or 2, so Sleep effectively reduces your viable spell choices to 1). It probably nerfs some spells too hard (like poor Magic Missile) but its better to spike down 3 spells too hard than to boost 1 above the level of its peers. If 3 spells are nerfed too much, you lose 3 viable choices. If 1 spell is too powerful, you lose all but one choice.<BR/><BR/>5. I always liked this because it makes high INT useful in conjunction with high CHA. High CHA plus high INT lets you attempt reaction rolls with all sorts of creatures. This makes INT more important for fighters, especially. Without some sort of bonus for INT, the only benefit the fighter-type gains from INT is some bonuses in regards to magic intelligent swords.<BR/><BR/>6. No beef here, especially if a semi-unique mechanic governing them is implemented.<BR/><BR/>Cheers,<BR/>ChrisVedronhttps://www.blogger.com/profile/17734788809479835449noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-67847588824690765142009-04-02T08:57:00.000-04:002009-04-02T08:57:00.000-04:00I like #6 especially -- dwarves in folklore are ce...I like #6 especially -- dwarves in folklore are certainly magical creatures, and I feel no particular obligation for strict observance of halflings' Tolkienian origin.<BR/><BR/>For Labyrinth Lord/BX I'm considering either XP penalties for Dwarf or halfling magic-users or simply treating the racial class abilities as the result of training rather than innate. That is, a halfling m-u would lose the standard abilities of the halfling class.Maxhttps://www.blogger.com/profile/07615194097431562045noreply@blogger.com