tag:blogger.com,1999:blog-2170237526012357403.post76470253717868548..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Multiclass Hit PointsDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger4125tag:blogger.com,1999:blog-2170237526012357403.post-28400234830777346992009-05-22T23:35:20.104-04:002009-05-22T23:35:20.104-04:00"How do you pick which class gets the XP? Wou..."How do you pick which class gets the XP? Wouldn't a split or dual class character be able to use abilities from either class at any time?"<br /><br />This post is solely about the multiclass hit point issue. Presumably all other normal AD&D rules apply (XP split evenly; abilities used at any time).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-53518374770919686552009-05-21T17:54:14.263-04:002009-05-21T17:54:14.263-04:00How do you pick which class gets the XP? Wouldn't...How do you pick which class gets the XP? Wouldn't a split or dual class character be able to use abilities from either class at any time? Isn't that the point?Raymondhttp://www.myspace.com/raymondlugonoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-55201804369641674362008-04-25T16:57:00.000-04:002008-04-25T16:57:00.000-04:00Ouch. Yeah, using that method would certainly make...Ouch. Yeah, using that method would certainly make multi-classing very attractive. My more experienced AD&D players rarely ever multi-classed. Nothing beats a straight Fighter for hit points.<BR/><BR/>I've seen others on the 'net saying that you should always multi-class in AD&D, and I wonder if they too rolled hit points improperly. Interesting post. <BR/><BR/>After reading what you quoted from the PHB, you probably could have convinced me that I was doing it wrong!<BR/><BR/>~ShamSham aka Davehttps://www.blogger.com/profile/14329116400656617173noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-88836083209041011452008-04-24T10:30:00.000-04:002008-04-24T10:30:00.000-04:00"Roll the hit die (or dice) appropriate to each cl..."Roll the hit die (or dice) appropriate to each class the character is pro[gr]essing"<BR/><BR/>Sure, the XP seldom exactly lines up, but (IME) you usually only level up between sessions. Or between expeditions--if your using the training rules. There's a decent chance that during a single session/expedition you'll occasionally cross the threshold for more than one class.<BR/><BR/>I think the fact that "dice" is in parenthesis and "die" is not supports this.<BR/><BR/>One thing about the oAD&D PHB is that it doesn't want a PC to gain more than 9HD (or the equivalent). Check out the "character with two classes" (which would come to be known as "dual classing") section too.<BR/><BR/>The rule I plan to use for "dual classing" in classic D&D, if it ever comes up, is that the player keeps a separate hp total for all his classes, but only the highest one is in effect. (In 3e terms, they don't stack.)<BR/><BR/>e.g. An MU-4/Fighter-1 might have 10 MU hp and 8 Fighter hp. So, he'd use the 10 in play. Once he became a MU-4/Fighter-2, however, his Fighter hp might be 15, so then he'd use 15 in play instead.Roberthttps://www.blogger.com/profile/16733274876782876659noreply@blogger.com