tag:blogger.com,1999:blog-2170237526012357403.post751242572618939664..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Against the Giants CharactersDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-2170237526012357403.post-86892478358136769692011-04-21T04:14:09.523-04:002011-04-21T04:14:09.523-04:00Hey mntnjeff -- Good question. I actually don'...Hey mntnjeff -- Good question. I actually don't need those on the sheet because I use a formula that I can just tell the players at game time. Equivalently, it's like I'm actually consulting the D&D chart instead of documenting it on the sheet. (The formula which models the chart is d20+level+mod >= 20, where "mod" is a +0 to +4 bonus depending on save type: <a href="http://deltasdnd.blogspot.com/2009/09/od-saving-throw-charts.html" rel="nofollow">see here</a>.)<br /><br />I find it really helpful, actually, because PC saves come up rarely for me (once every other hour?), there usually aren't any modifiers to it (unlike attacks), and it really saves clutter on the sheet (especially important for parsing by new players, and in one-off games).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-79650935021029342972011-04-20T23:50:19.294-04:002011-04-20T23:50:19.294-04:00I'm curious (and maybe I just didn't see i...I'm curious (and maybe I just didn't see it), but where are the saving throws?mntnjeffhttps://www.blogger.com/profile/09376768960933570936noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-17955685222895052332011-04-14T13:27:48.222-04:002011-04-14T13:27:48.222-04:00dungeonmaster: I definitely agree with that, the s...dungeonmaster: I definitely agree with that, the shared experience of the classic modules is a bit of a loss. Probably unavoidable after the point when there were only a dozen or so on the market (and the same can be said for lots of other media, too). <br /><br />Telecanter: The leave-and-rest issue is still on the table, both in regards to (a) wizard spells, and (b) natural healing after potions are used up.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16636785249271809222011-04-14T12:22:11.553-04:002011-04-14T12:22:11.553-04:00I understand some of the reasons you cut clerics f...I understand some of the reasons you cut clerics from your game and that's certainly your prerogative. But I have to chuckle that your solution to replace their healing abilities is to provide players with <i>jugs</i> of healing potion. <br /><br />I can see how it leads to a more predictable and easier to design for resource management game. But it seems like something is lost without that uncertainty-- the players having to decide "should we turn back now, rest up and come back, or press on?"<br /><br />I suppose that's less of an issue in a tournament game, where the points system/time limit may encourage players to push on at any cost.Telecanterhttps://www.blogger.com/profile/07238356788092725244noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-83638012342007967712011-04-14T08:49:04.368-04:002011-04-14T08:49:04.368-04:00Ah against the Giants, such a classic module!
I a...Ah against the Giants, such a classic module!<br /><br />I always think thats something missing from gaming in the modern era, back in the day these big modules formed a sort of collective experiance for players around the world, and meeting up with other players to share tales of past exploits was always an enlightening experience, there were so many ways to go about completing an adventure!<br /><br />Last time I ran some players through an old school module was 'Sinister Secret of Salt Marsh', the players managed to sneak into the mansion round the back and completely missed the first half of the adventure, running straight to the end so fast I had to rework the entire adventure in my head! Really reminded me what was missing from gaming nowadays, and it certainly kept me on my toes :D <a href="http://www.dungeonsNdragons.com" title="Dungeons N Dragons" rel="nofollow">Dragons in Dungeons </a>dungeonmasterhttps://www.blogger.com/profile/08640569291802781609noreply@blogger.com