tag:blogger.com,1999:blog-2170237526012357403.post7104399184591457362..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Marvel FASERIP: Thor's Power StuntsDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger10125tag:blogger.com,1999:blog-2170237526012357403.post-50949732895375506932022-01-12T22:28:36.436-05:002022-01-12T22:28:36.436-05:00Right!? For Asgard!Right!? For Asgard!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-11189596659262039862021-12-28T02:24:22.562-05:002021-12-28T02:24:22.562-05:00Yes, a lot of karma spent on stunts, that!Yes, a lot of karma spent on stunts, that!Blue Tysonhttps://www.blogger.com/profile/01090584083476832111noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-43422583196940380632020-10-21T04:06:17.778-04:002020-10-21T04:06:17.778-04:00Good to see they knew their sources :). Good to see they knew their sources :). Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-12765267010380082122020-10-20T10:54:04.423-04:002020-10-20T10:54:04.423-04:00Ha! Nice!
Bringing it back to the MSH RPG, that&#...Ha! Nice!<br /><br />Bringing it back to the MSH RPG, that's also used as the primary plot thread in module MH1: The Breeder Bombs (Magneto replaced by a robot). Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-65991757601516469952020-10-20T04:13:58.908-04:002020-10-20T04:13:58.908-04:00A personal favourite of mine is an occasion in whi...A personal favourite of mine is an occasion in which Magneto casually states that his previous encounter with Mesmero was, in fact, a robot impersonating him. No other context provided, moving on with the plotn the end. That was Claremont and Byrne, early 70s if memory does not fail.Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-49358012299460457012020-10-16T00:20:04.187-04:002020-10-16T00:20:04.187-04:00Another trope I noticed on this run is that when a...Another trope I noticed on this run is that when a villain re-appears, they almost inevitably are described as "far stronger than last time!". Sometimes this is given a specific explanation, sometimes they don't bother. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-48398908118464280392020-10-16T00:18:44.215-04:002020-10-16T00:18:44.215-04:00Yeah, easy to believe that. Related: Magneto shows...Yeah, easy to believe that. Related: Magneto shows up to oppose Thor in issue #109, and you can see in the order list above, Thor whips out two powers against him, "Track magnetic field", and "Remove magnetic field", which are never seen before or thereafter.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-63319772096951925052020-10-15T16:13:16.293-04:002020-10-15T16:13:16.293-04:00Ah, you gotta love Stan Lee's unrepenting atti...Ah, you gotta love Stan Lee's unrepenting attitude towards storytelling. He never left logic get in the way of a good story. If I recall correctly, Magneto was also prone to developing powers on the fly, both during Lee's and Claremont's run. Chris Claremont had a more pseudo-scientific approach to stunts, often giving supposedly scientific reasons which were... endearing to read. Good times.Enzohttps://www.blogger.com/profile/05040144888171294476noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-16274272789518568332020-10-13T15:56:16.571-04:002020-10-13T15:56:16.571-04:00Thanks for the amazingly kind words! :-D I've ...Thanks for the amazingly kind words! :-D I've been keeping this list since July of last year when I started re-reading the classic series in my spare minutes. <br /><br />Great reference on Ascendant, that sounds really well thought-out. I've heard of it but not read it to date. For my retroclone here I do have G-Core by Jay Parker, in which he swapped out the color gradations for a straight binary succeed-or-fail on d10 for everything (we got to play in a game with him at TotalCon last year). <br /><br />I do love hearing about keeping the graduated system of successes, which I do think worked well for supers. And I'm also really fond of systematically thinking about the measures in advance (like a logarithmic system): that's the one place that's always been the most awkward/uncomfortable with FASERIP for me. Thinking about the comic-book tropes to be simulated sounds top-notch to me. Thanks for the recommendation, adding it to my list now. :-)Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-40886722414741026382020-10-13T11:01:10.285-04:002020-10-13T11:01:10.285-04:00Unearthly work you've done! Seriously. I'm...Unearthly work you've done! Seriously. I'm not even a supers fan, but your work here is really impressive.<br /><br />Have you heard of Autarch's Ascendant RPG? It had a Kickstarter and is awaiting publication. There is a free preview on DriveThruRPG. Ascendant uses a color-coded table for action resolution, and cites Jeff Grubb's work on the Marvel Super Heroes RPG as an influence. If you get a chance, you should check out the Kickstarter page or the free preview prior to your interview, to analyze their version of the color-coded action resolution table.<br /><br />The Ascendant RPG also cites Greg Gorden's DC Heroes as an influence on their decision to use a logarithmic scale to measure attributes and other quantities. I'm curious to hear your take on this, given your knowledge of mathematics. (You can find the basic tables for attributes and quantities in the free preview.)<br /><br />Finally, the intro to the Ascendant RPG states that they have attempted to approximate real-world physics in precisely those areas in which comics do, and to ignore real-world physics in precisely those areas in which comics do. Here's an example from page 4 of the preview: "For instance, comic books tend to permit strong heroes to pick up heavier objects than weak heroes can, or to throw objects with more force than weak heroes can. In that sense, comic book worlds clearly reflect the physical formula that Force = Mass x Acceleration. Conversely, when strong heroes pick up huge objects like jetliners, comic books routinely ignore issues such as center of gravity, leverage, and surface pressure. A jetliner’s fuselage doesn’t crumple under the force of the hero’s hands, even though it should." And they explicity state as a core principle ("Canon #2") that real-world physics should be used to fill in any gaps created by the rules, such as a character with a fiery aura, who should trigger a wildfire when walking through a drought-stricken California woodland. This reminds me of your approach to D&D, in which you often analyze real-world cases before creating or revising a rule.Jon Millerhttps://www.blogger.com/profile/15483110614579754014noreply@blogger.com