tag:blogger.com,1999:blog-2170237526012357403.post6996981190058667055..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: OED: Spell ChangesDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger6125tag:blogger.com,1999:blog-2170237526012357403.post-28259990638055809222009-07-12T03:42:42.969-04:002009-07-12T03:42:42.969-04:00Wouldn't simply adding both dice together prov...<i>Wouldn't simply adding both dice together provide the necessary 'spot-on' result while still allowing for a wide variance of location?... As usual, *confused*</i><br /><br />The idea is mathematically equivalent. However, algorithmically (1) Most people find adding negatives (subtracting) more difficult than identifying the minimum, and (2) I always defer to original-book rules whenever possible (perhaps with typo corrections, as here).<br /><br />It's similar to the fact that there's 16 different equivalent ways of expressing the D&D "to hit" relationship -- and after a great deal of analysis I'm confident that the "add everything, beat 20" process is simplest for people to perform mentally.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-47535310594118696552009-06-30T20:18:01.049-04:002009-06-30T20:18:01.049-04:00@Delta,
Wouldn't simply adding both dice toge...@Delta,<br /><br />Wouldn't simply adding both dice together provide the necessary 'spot-on' result while still allowing for a wide variance of location?<br /><br />i.e., +1,-1 = 0 exactly as intended, while any non-doubles result would determine the placement, with the higher roll dictating short or long?<br /><br />As usual, *confused*<br />:DTimeshadowshttps://www.blogger.com/profile/09952601433965644275noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-20762581057727807612009-06-09T10:37:37.822-04:002009-06-09T10:37:37.822-04:00... although I really can't take any credit fo...... although I really can't take any credit for the 2-in-6 mechanics, since they're all directly out of OD&D. Maybe the one thing I'm doing is collecting them in one place to show their commonality, and suggesting some modifiers to them.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-9780129605522789482009-06-09T01:16:37.208-04:002009-06-09T01:16:37.208-04:00"That chainmail die system has the weird prob..."That chainmail die system has the weird problem of never being exactly 1" off target."<br /><br />I guess I should point out that what the <i>Chainmail</i> text literally says is "take the higher", while what I have here is is "read lower die". Taking the <i>higher</i> die is so batshit crazy that I'm convinced it must have been a typo. As you say, it generates no 1's, and even worse, a completely non-Euclidean probability curve. Taking the lower die results in a very clean bell-shaped (or technically triangular) curve.<br /><br />Sure, I'd adjudicate long rolls just the same -- the <i>fireball</i> pellet is presumably taking a ballistic (parabolic) trajectory just like the catapult shot that it's based on. Roll over-1 and under-4, it's shot 1" past the troll (thereby catching the troll in the 2" radius blast).<br /><br />Thanks for the other comment!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-48022455270373488522009-06-08T22:47:32.139-04:002009-06-08T22:47:32.139-04:00Also this seems as good a time as any to say that ...Also this seems as good a time as any to say that I like your defaulting to 2-in-6 chance for many of the mechanics. That cuts through a lot of the subsystems in a way that "lookit this chart of modifiers/DCs" does not.K. Baileyhttps://www.blogger.com/profile/06623767121412820113noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-44234838640533204802009-06-08T18:40:55.068-04:002009-06-08T18:40:55.068-04:00That chainmail die system has the weird problem of...That chainmail die system has the weird problem of never being exactly 1" off target. Also, how do you adjudicate 'long' hits? E.g. will a fireball really miss and detonate 1" behind a Troll?K. Baileyhttps://www.blogger.com/profile/06623767121412820113noreply@blogger.com