tag:blogger.com,1999:blog-2170237526012357403.post5946621024829433006..comments2024-03-15T11:16:44.045-04:00Comments on Delta's D&D Hotspot: SciFi Saturday – Alternate MovementDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-2170237526012357403.post-32081863518136024202013-08-22T11:00:16.637-04:002013-08-22T11:00:16.637-04:00Thanks, good to know. I actually don't mind th...Thanks, good to know. I actually don't mind the standard SFKH system, even granted it's distinct unrealism -- I feel like it's a good middle ground to deal with some momentum issues, but still feel like a Star Wars-esque plane-inspired tone. There's some other indie game with full-blown vector movement I saw recently that intrigued me, but right now the title escapes me.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-17777199172606946422013-08-19T22:45:41.051-04:002013-08-19T22:45:41.051-04:00If you're interested in trying out a completel...If you're interested in trying out a completely realistic 2d vector movement system, take a look at the Vector Movement article in issue 11 of the Star Frontiersman Magazine (http://starfrontiersman.com). <br /><br />It eliminates MR altogether and bases movement solely on the ships engines as would be the case with real ships. Like your system, it makes lower speeds much more desirable for maneuverability. It's a little more complicated but not much so and should work well with miniature gaming.Tom Stephenshttps://www.blogger.com/profile/15280708969464181482noreply@blogger.com