tag:blogger.com,1999:blog-2170237526012357403.post5651646943436095923..comments2024-03-29T10:34:22.739-04:00Comments on Delta's D&D Hotspot: OED: PC GenerationDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger8125tag:blogger.com,1999:blog-2170237526012357403.post-14931580394909002972022-09-13T23:17:34.099-04:002022-09-13T23:17:34.099-04:00Interesting! I'll admit in the intervening yea...Interesting! I'll admit in the intervening years, I have moved away from literally rolling PCs at a con game, and instead show up with a stack of complete character sheets to pick from. Stealing from WDM Paul, ideally a roster of one-line descriptors for each PC that people look at before they get the actual PC sheet.Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-51486380291911082522022-09-13T21:36:29.856-04:002022-09-13T21:36:29.856-04:00Hmm, a possible solution for tournament play could...Hmm, a possible solution for tournament play could be along the lines of some Chaosium character generation (thinking early RuneQuest / Stormbringer rules) where the player would roll for their background: in Stormbringer, you had a very low chance at playing a priest (magic using character). Correspondingly, maybe you'd have to beat increasing thresholds on a toss of the dice to have the option of picking a high-level magic user? Or maybe that could work out to a penalty to the effective XP available, if you're using random levels anyway: "I wanna Wizard!" "You rolled level seven, everyone else is level 11ish, there's a -2 level penalty, are you sure you want an L5 wizard in an L11 party?" "Yep! Plus, everyone else is a fighter or fighter / thief. Gonna need a MU." "Good point..."UCBPaladinhttps://www.blogger.com/profile/05203153912365740602noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-28258657866990781442009-06-09T01:22:19.564-04:002009-06-09T01:22:19.564-04:00"Why not have one set of rules that's fai..."Why not have one set of rules that's fair in the both the short term and the long term?"<br /><br />Basically, because that requires mangling the OD&D base too much. Ultimately it requires amputating the "exponential wizards" which I consider to be a core part of the game's sensibility (c.f., 3E/4E).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-37576047319849692992009-06-08T23:31:10.237-04:002009-06-08T23:31:10.237-04:00So, why not apply the convention rules all the tim...So, why not apply the convention rules all the time?<br /><br />Why not have one set of rules that's fair in the both the short term and the long term?K. Baileyhttps://www.blogger.com/profile/06623767121412820113noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-69735031974691836952009-06-05T17:41:40.702-04:002009-06-05T17:41:40.702-04:00Of course, my main issue is balancing out the powe...Of course, my main issue is balancing out the powers of the different races, and using OD&D as the basis, they're not separate classes with different XP progressions (like Elf).Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-61099960306179653912009-06-05T17:38:06.051-04:002009-06-05T17:38:06.051-04:00Also meant to say, I really like your systems, tho...Also meant to say, I really like your systems, though. Elegant and clean, and simple enough to easily memorize. Thumbs up.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-36570546996264668922009-06-05T16:30:56.916-04:002009-06-05T16:30:56.916-04:00That way works well too, and is what I’ve seen don...That way works well too, and is what I’ve seen done historically. If we were doing a roughly name level game, the DM might say everyone would start with the xp for a Fighter to be 9th level.<br /><br />When I ran a Labyrinth Lord one-shot recently I did this too. I checked which was the most expensive class (Elf) and pegged the starting xp at the minimum necessary for him to be 2nd level. This was enough for several of the cheaper classes to start at 3rd.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-7880497723309068902009-06-05T03:50:45.046-04:002009-06-05T03:50:45.046-04:00When not playing on first level I found that chara...When not playing on first level I found that character creation given a fixed number of XP worked fine. I like to use 5000 XP per person, for example.Alex Schroederhttps://www.blogger.com/profile/17104864340940538702noreply@blogger.com