tag:blogger.com,1999:blog-2170237526012357403.post5489654085089175121..comments2024-03-26T15:35:56.004-04:00Comments on Delta's D&D Hotspot: Book of War Updated PricesDeltahttp://www.blogger.com/profile/00705402326320853684noreply@blogger.comBlogger9125tag:blogger.com,1999:blog-2170237526012357403.post-1339473702798370972017-11-23T12:50:50.331-05:002017-11-23T12:50:50.331-05:00That would be awesome and permission is definitely...That would be awesome and permission is definitely given - all I'd like is a credit for the PC Party rules. Michael S/Chgowizhttps://www.blogger.com/profile/02052820400496340137noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-12998195897888683442017-03-10T12:01:52.909-05:002017-03-10T12:01:52.909-05:00Thanks for the vote of confidence!Thanks for the vote of confidence!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-77307021148043839002017-03-10T12:01:37.913-05:002017-03-10T12:01:37.913-05:00Thank you!Thank you!Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-2369345541751347182016-10-13T00:10:39.398-04:002016-10-13T00:10:39.398-04:00Just thinking of the 7+ rule (similar to WarHammer...Just thinking of the 7+ rule (similar to WarHammer); I didn't go with that intentionally because OD&D has no auto-critical hit rule. If you feel that simulates the AD&D rule (repeated 20's in the charts), then I can see that.<br /><br />I tend not to want to mix arbitrary units because you can create situations (on the same topic) here unhittable creatures become hittable by virtue of standing next to weak figures (e.g., an AH 7 and AH 3 combo, average AH 5). Stuff like that for an extreme case, and other wonky stuff that's a bit more subtle to detect. Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-53046182243754755862016-10-13T00:05:03.567-04:002016-10-13T00:05:03.567-04:00Good question -- I would tend to make pretty minor...Good question -- I would tend to make pretty minor edits (keeping things compatible); the above are the majority of the changes, in fact. <br /><br />Email me if you need a digital copy to print out when you need it? :-)Deltahttps://www.blogger.com/profile/00705402326320853684noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-47796495762397910902016-09-30T00:41:26.140-04:002016-09-30T00:41:26.140-04:00What's all going to be in the 2nd edition? I...What's all going to be in the 2nd edition? I keep on losing my little book, maybe a bigger one would be nice.Anonymousnoreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-26652961777861018452016-09-28T08:06:55.496-04:002016-09-28T08:06:55.496-04:00I am pondering to include the following two rules:...I am pondering to include the following two rules:<br /><br />1) When a 7+ is needed on a die roll, then roll dice as normal, rerolling all 6s. Any of those rerolled dice that come up as 5 or 6, indicate a hit. This reflects the critical hit that is needed.<br />2) In case of mixed units:<br />- MV = lowest MV in unit<br />- AH = median AH in unit<br />- HD = per figure<br />- morale = -1 per type over 1<br />- damage = median damage (possibly median damage of first rank only)<br />- casualties: defender chooses how to apply dmg to first rank (or higher ranks after the first ranks are completely depleted); front rank is filled up by pushing rows to the front.<br />- special ability: only possible if >50% of the unit has this ability<br /><br />Median in stead of average, because it is easier to keep track off. And the morale modifier ensures that you do not get completely mixed-up units.<br /><br />What are your thoughts on these rules?pileshttps://www.blogger.com/profile/06008654668836414680noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-39381712525003833912016-09-12T23:01:22.993-04:002016-09-12T23:01:22.993-04:00More or less as soon as you publish a second editi...More or less as soon as you publish a second edition, especially one that incorporates all the new units like Treants and such, I'll be shelling out the money to get it. It'd also be cool if it added the optional rules developed by Chgowiz (assuming his permission, of course).faoladhhttps://www.blogger.com/profile/03691952430041394614noreply@blogger.comtag:blogger.com,1999:blog-2170237526012357403.post-37894827127327812382016-09-12T20:53:26.656-04:002016-09-12T20:53:26.656-04:00I sure vote for a second edition, despite sadly ne...I sure vote for a second edition, despite sadly never having played the first one. But your stuff is always top-notch, so... :-)Peter Fröhlichhttps://www.blogger.com/profile/03688076015831464616noreply@blogger.com